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Vesper 0.5.1
Vesper is short form for the Latin word for "Bat", as Vesper is designed to be small, lightweight, and easily handle things like particles and flocking behaviors in accordance with the nature of bats. \n It is meant to be a particle simulation, VFX editor, and CAN be used secondarily as a small game engine. GitHub | Vesper Updates | Creator |
| NInstrumentorUtils | |
| CChangeResult | |
| NVesper | TEMPORARY |
| CInput | Base input class for querying input states |
| CApplicationSettings | WIP |
| CApplication | The core application class that manages the main loop, window, layers, and event handling |
| CFileDialogs | Cross-platform file dialog utilities |
| CFileSystem | |
| CWindowsWindow | |
| CWindowData | |
| CWindowResizeEvent | Event for registering window resize |
| CWindowCloseEvent | Event for registering window close |
| CAppTickEvent | Event for registering application tick |
| CAppUpdateEvent | Event for registering application update |
| CAppRenderEvent | Event for registering application render |
| CMouseMovedEvent | Event for registering mouse movement |
| CMouseScrolledEvent | Event for registering mouse scroll wheel movement |
| CMouseButtonEvent | Base class for mouse button events |
| CMouseButtonPressedEvent | Event for registering mouse button presses |
| CMouseButtonReleasedEvent | Event for registering mouse button releases |
| CKeyEvent | Base class for keyboard events |
| CKeyPressedEvent | Event for registering key press |
| CKeyReleasedEvent | Event for registering key release |
| CKeyTypedEvent | Event for registering key typing |
| COpenGLContext | |
| CGraphicsContext | Abstract class representing a graphics context |
| COpenGLFramebuffer | |
| COpenGLImGuiLayer | |
| CRendererAPI | An abstract class defining the interface for a rendering API |
| COpenGLRendererAPI | An implementation of the RendererAPI for OpenGL |
| COpenGLShader | |
| COpenGLTexture2D | |
| COpenGLUniformBuffer | |
| COpenGLVertexArray | |
| CLayer | Represents a reusable application layer that receives lifecycle callbacks (attach, detach, update, events, render, and ImGui render). Intended as a base class for concrete layers |
| CLayerStack | Manages an ordered stack of Layer pointers. Layers can be pushed or popped and the stack can be iterated in forward or reverse order |
| CLog | A logging utility class for the Vesper engine |
| CImGuiLayer | |
| CParticleProps | |
| CParticleSystem | |
| CParticle | |
| CRenderer2D | A 2D renderer for drawing quads and sprites |
| CStatistics | 2D Renderer Statistics |
| COrthographicCamera | |
| CBufferElement | Represents a single element in a buffer layout |
| CBufferLayout | Represents the layout of a buffer, consisting of multiple BufferElements |
| CVertexBuffer | Abstract base class for a vertex buffer |
| CIndexBuffer | Abstract base class for an index buffer |
| COpenGLVertexBuffer | |
| COpenGLIndexBuffer | |
| CEditorCamera | |
| CFramebufferSpecification | Specification for creating a Framebuffer |
| CFramebuffer | Abstract class representing a framebuffer |
| CRenderer | The main renderer class responsible for managing rendering operations |
| CSceneData | Scene data structure containing view-projection matrix |
| CProfileResult | |
| CInstrumentationSession | |
| CInstrumentor | |
| CInstrumentationTimer | |
| COrthographicCameraBounds | |
| COrthographicCameraController | |
| CRenderCommand | A static class that provides an interface for issuing rendering commands |
| CShader | An abstraction for a shader program |
| CShaderLibrary | A library for managing and storing shaders |
| CTexture | An abstraction for a texture |
| CTexture2D | An abstraction for a 2D texture |
| CTextureLibrary | A library for managing and storing textures |
| CSubTexture2D | Represents a sub-region of a 2D texture, useful for sprite sheets |
| CCamera | |
| CTimestep | Represents a time step in seconds |
| CEvent | Abstract base class for all events |
| CEventDispatcher | Stack-based templated event dispatcher |
| CQuadVertex | |
| CRenderer2DData | |
| CCameraData | |
| CUniformBuffer | An abstraction for a uniform buffer object (UBO) |
| CVertexArray | An abstraction for a vertex array object (VAO) |
| CEntity | Represents an entity in a scene |
| CScene | |
| CScriptableEntity | Base class for scriptable entities within a scene |
| CSceneCamera | |
| CEditorLayer | |
| CSceneSerializer | |
| CSceneHierarchyPanel | |
| CUUID | Universally Unique Identifier |
| CUUIDComponent | Component that holds a UUID |
| CNameComponent | Component that holds the name of an entity |
| CTransformComponent | Component that holds the transform of an entity |
| CSpriteRendererComponent | Component that holds sprite rendering data |
| CSubTextureComponent | Component that holds sub-texture data for sprites |
| CTextureAnimationComponent | Animates through a series of sub textures |
| CCameraComponent | Component that holds camera data |
| CNativeScriptComponent | Component that holds scripting data for an entity |
| CVesperEditor | |
| CWindowProps | Holds the data for window configuration |
| CWindow | Abstract interface representing an application window |
| NYAML | |
| Cconvert< glm::vec2 > | |
| Cconvert< glm::vec3 > | |
| Cconvert< glm::vec4 > |