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Vesper 0.5.1
Vesper is short form for the Latin word for "Bat", as Vesper is designed to be small, lightweight, and easily handle things like particles and flocking behaviors in accordance with the nature of bats. \n It is meant to be a particle simulation, VFX editor, and CAN be used secondarily as a small game engine. GitHub | Vesper Updates | Creator |
Component that holds the name of an entity. More...
#include <Components.h>
Public Member Functions | |
| NameComponent ()=default | |
| NameComponent (const NameComponent &)=default | |
| NameComponent (const std::string &name) | |
| operator std::string & () | |
| operator const std::string & () const | |
| std::string & | GetName () |
Public Attributes | |
| std::string | Name |
| The name of the owning entity. | |
Component that holds the name of an entity.
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| std::string Vesper::NameComponent::Name |
The name of the owning entity.