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Vesper 0.5.1
Vesper is short form for the Latin word for "Bat", as Vesper is designed to be small, lightweight, and easily handle things like particles and flocking behaviors in accordance with the nature of bats. \n It is meant to be a particle simulation, VFX editor, and CAN be used secondarily as a small game engine. GitHub | Vesper Updates | Creator |
Abstract class representing a graphics context. More...
#include <GraphicsContext.h>
Public Member Functions | |
| virtual | ~GraphicsContext () |
| virtual void | Init ()=0 |
| Initializes the graphics context. | |
| virtual void | SwapBuffers ()=0 |
| Swaps the front and back buffers. | |
Abstract class representing a graphics context.
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inlinevirtual |
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pure virtual |
Initializes the graphics context.
Implemented in Vesper::OpenGLContext.
Referenced by Vesper::WindowsWindow::Init().
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pure virtual |
Swaps the front and back buffers.
Implemented in Vesper::OpenGLContext.
Referenced by Vesper::WindowsWindow::OnUpdate().