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Vesper 0.5.1
Vesper is short form for the Latin word for "Bat", as Vesper is designed to be small, lightweight, and easily handle things like particles and flocking behaviors in accordance with the nature of bats. \n It is meant to be a particle simulation, VFX editor, and CAN be used secondarily as a small game engine. GitHub | Vesper Updates | Creator |
Classes | |
| struct | CameraData |
Public Attributes | |
| Ref< VertexArray > | QuadVertexArray |
| Ref< VertexBuffer > | QuadVertexBuffer |
| Ref< Shader > | TextureShader |
| Ref< Texture2D > | WhiteTexture |
| uint32_t | QuadIndexCount = 0 |
| QuadVertex * | QuadVertexBufferBase = nullptr |
| QuadVertex * | QuadVertexBufferPtr = nullptr |
| std::array< Ref< Texture2D >, MaxTextureSlots > | TextureSlots |
| uint32_t | TextureSlotIndex = 1 |
| glm::vec4 | QuadVertexPositions [4] |
| Renderer2D::Statistics | Stats |
| CameraData | CameraBuffer |
| Ref< UniformBuffer > | CameraUniformBuffer |
Static Public Attributes | |
| static const uint32_t | MaxQuads = 30000 |
| static const uint32_t | MaxVertices = MaxQuads * 4 |
| static const uint32_t | MaxIndices = MaxQuads * 6 |
| static const uint32_t | MaxTextureSlots = 32 |
| CameraData Vesper::Renderer2DData::CameraBuffer |
| Ref< UniformBuffer > Vesper::Renderer2DData::CameraUniformBuffer |
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Referenced by Vesper::Renderer2D::DrawQuad(), Vesper::Renderer2D::DrawQuadRotated(), Vesper::Renderer2D::DrawQuadRotatedWithTexture(), Vesper::Renderer2D::DrawQuadRotatedWithTexture(), Vesper::Renderer2D::DrawQuadWithTexture(), Vesper::Renderer2D::DrawQuadWithTexture(), and Vesper::Renderer2D::Init().
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Referenced by Vesper::Renderer2D::Init().
| uint32_t Vesper::Renderer2DData::QuadIndexCount = 0 |
Referenced by Vesper::Renderer2D::BeginScene(), Vesper::Renderer2D::BeginScene(), Vesper::Renderer2D::DrawQuad(), Vesper::Renderer2D::DrawQuadRotated(), Vesper::Renderer2D::DrawQuadRotatedWithTexture(), Vesper::Renderer2D::DrawQuadRotatedWithTexture(), Vesper::Renderer2D::DrawQuadWithTexture(), Vesper::Renderer2D::DrawQuadWithTexture(), Vesper::Renderer2D::Flush(), Vesper::Renderer2D::FlushAndReset(), and Vesper::Renderer2D::StartBatch().
| Ref< VertexArray > Vesper::Renderer2DData::QuadVertexArray |
| Ref< VertexBuffer > Vesper::Renderer2DData::QuadVertexBuffer |
| QuadVertex * Vesper::Renderer2DData::QuadVertexBufferBase = nullptr |
| QuadVertex * Vesper::Renderer2DData::QuadVertexBufferPtr = nullptr |
Referenced by Vesper::Renderer2D::BeginScene(), Vesper::Renderer2D::BeginScene(), Vesper::Renderer2D::DrawQuad(), Vesper::Renderer2D::DrawQuadRotated(), Vesper::Renderer2D::DrawQuadRotatedWithTexture(), Vesper::Renderer2D::DrawQuadRotatedWithTexture(), Vesper::Renderer2D::DrawQuadWithTexture(), Vesper::Renderer2D::DrawQuadWithTexture(), Vesper::Renderer2D::EndScene(), Vesper::Renderer2D::FlushAndReset(), and Vesper::Renderer2D::StartBatch().
| glm::vec4 Vesper::Renderer2DData::QuadVertexPositions |
| Renderer2D::Statistics Vesper::Renderer2DData::Stats |
Referenced by Vesper::Renderer2D::DrawQuad(), Vesper::Renderer2D::DrawQuadRotated(), Vesper::Renderer2D::DrawQuadRotatedWithTexture(), Vesper::Renderer2D::DrawQuadRotatedWithTexture(), Vesper::Renderer2D::DrawQuadWithTexture(), Vesper::Renderer2D::DrawQuadWithTexture(), Vesper::Renderer2D::Flush(), Vesper::Renderer2D::GetStats(), and Vesper::Renderer2D::ResetStats().
| uint32_t Vesper::Renderer2DData::TextureSlotIndex = 1 |
Referenced by Vesper::Renderer2D::BeginScene(), Vesper::Renderer2D::BeginScene(), Vesper::Renderer2D::DrawQuadRotatedWithTexture(), Vesper::Renderer2D::DrawQuadRotatedWithTexture(), Vesper::Renderer2D::DrawQuadWithTexture(), Vesper::Renderer2D::DrawQuadWithTexture(), Vesper::Renderer2D::Flush(), Vesper::Renderer2D::FlushAndReset(), and Vesper::Renderer2D::StartBatch().
| std::array< Ref< Texture2D >, MaxTextureSlots > Vesper::Renderer2DData::TextureSlots |