Vesper 0.5.1
Vesper is short form for the Latin word for "Bat", as Vesper is designed to be small, lightweight, and easily handle things like particles and flocking behaviors in accordance with the nature of bats. \n It is meant to be a particle simulation, VFX editor, and CAN be used secondarily as a small game engine.
GitHub | Vesper Updates | Creator
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Vesper::OrthographicCameraBounds Struct Reference

#include <OrthographicCameraController.h>

Public Member Functions

float GetWidth () const
float GetHeight () const

Public Attributes

float Left
float Right
float Bottom
float Top

Member Function Documentation

◆ GetHeight()

float Vesper::OrthographicCameraBounds::GetHeight ( ) const
inline
20{ return Top - Bottom; }
float Bottom
Definition OrthographicCameraController.h:17
float Top
Definition OrthographicCameraController.h:17

References Bottom, and Top.

◆ GetWidth()

float Vesper::OrthographicCameraBounds::GetWidth ( ) const
inline
19{ return Right - Left; }
float Right
Definition OrthographicCameraController.h:16
float Left
Definition OrthographicCameraController.h:16

References Left, and Right.

Member Data Documentation

◆ Bottom

float Vesper::OrthographicCameraBounds::Bottom

◆ Left

float Vesper::OrthographicCameraBounds::Left

◆ Right

float Vesper::OrthographicCameraBounds::Right

◆ Top

float Vesper::OrthographicCameraBounds::Top

The documentation for this struct was generated from the following file: