|
| static Node | encode (const glm::vec4 &rhs) |
| static bool | decode (const Node &node, glm::vec4 &rhs) |
| static Node | encode (const glm::vec4 &rhs) |
| static bool | decode (const Node &node, glm::vec4 &rhs) |
◆ decode() [1/2]
| bool YAML::convert< glm::vec4 >::decode |
( |
const Node & | node, |
|
|
glm::vec4 & | rhs ) |
|
inlinestatic |
77 {
78 if (!node.IsSequence() || node.size() != 4)
79 return false;
80
81 rhs.x = node[0].as<float>();
82 rhs.y = node[1].as<float>();
83 rhs.z = node[2].as<float>();
84 rhs.w = node[3].as<float>();
85 return true;
86 }
◆ decode() [2/2]
| bool YAML::convert< glm::vec4 >::decode |
( |
const Node & | node, |
|
|
glm::vec4 & | rhs ) |
|
inlinestatic |
77 {
78 if (!node.IsSequence() || node.size() != 4)
79 return false;
80
81 rhs.x = node[0].as<float>();
82 rhs.y = node[1].as<float>();
83 rhs.z = node[2].as<float>();
84 rhs.w = node[3].as<float>();
85 return true;
86 }
◆ encode() [1/2]
| Node YAML::convert< glm::vec4 >::encode |
( |
const glm::vec4 & | rhs | ) |
|
|
inlinestatic |
66 {
67 Node node;
68 node.push_back(rhs.x);
69 node.push_back(rhs.y);
70 node.push_back(rhs.z);
71 node.push_back(rhs.w);
72 node.SetStyle(EmitterStyle::Flow);
73 return node;
74 }
◆ encode() [2/2]
| Node YAML::convert< glm::vec4 >::encode |
( |
const glm::vec4 & | rhs | ) |
|
|
inlinestatic |
66 {
67 Node node;
68 node.push_back(rhs.x);
69 node.push_back(rhs.y);
70 node.push_back(rhs.z);
71 node.push_back(rhs.w);
72 node.SetStyle(EmitterStyle::Flow);
73 return node;
74 }
The documentation for this struct was generated from the following file: