|
Vesper 0.5.1
Vesper is short form for the Latin word for "Bat", as Vesper is designed to be small, lightweight, and easily handle things like particles and flocking behaviors in accordance with the nature of bats. \n It is meant to be a particle simulation, VFX editor, and CAN be used secondarily as a small game engine. GitHub | Vesper Updates | Creator |
An abstraction for a uniform buffer object (UBO). More...
#include <UniformBuffer.h>
Public Member Functions | |
| virtual | ~UniformBuffer () |
| virtual void | SetData (const void *data, uint32_t size, uint32_t offset=0)=0 |
Static Public Member Functions | |
| static Ref< UniformBuffer > | Create (uint32_t size, uint32_t binding) |
An abstraction for a uniform buffer object (UBO).
|
inlinevirtual |
|
static |
References Vesper::Renderer::GetAPI(), Vesper::RendererAPI::None, and Vesper::RendererAPI::OpenGL.
|
pure virtual |
Implemented in Vesper::OpenGLUniformBuffer.