Vesper 0.5.1
Vesper is short form for the Latin word for "Bat", as Vesper is designed to be small, lightweight, and easily handle things like particles and flocking behaviors in accordance with the nature of bats. \n It is meant to be a particle simulation, VFX editor, and CAN be used secondarily as a small game engine.
GitHub | Vesper Updates | Creator
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YAML Namespace Reference

Classes

struct  convert< glm::vec2 >
struct  convert< glm::vec3 >
struct  convert< glm::vec4 >

Functions

YAML::Emitter & operator<< (YAML::Emitter &out, const glm::vec2 &v)
YAML::Emitter & operator<< (YAML::Emitter &out, const glm::vec3 &v)
YAML::Emitter & operator<< (YAML::Emitter &out, const glm::vec4 &v)

Function Documentation

◆ operator<<() [1/3]

YAML::Emitter & YAML::operator<< ( YAML::Emitter & out,
const glm::vec2 & v )
91 {
92 out << YAML::Flow;
93 out << YAML::BeginSeq << v.x << v.y << YAML::EndSeq;
94 return out;
95 }

◆ operator<<() [2/3]

YAML::Emitter & YAML::operator<< ( YAML::Emitter & out,
const glm::vec3 & v )
98 {
99 out << YAML::Flow;
100 out << YAML::BeginSeq << v.x << v.y << v.z << YAML::EndSeq;
101 return out;
102 }

◆ operator<<() [3/3]

YAML::Emitter & YAML::operator<< ( YAML::Emitter & out,
const glm::vec4 & v )
105 {
106 out << YAML::Flow;
107 out << YAML::BeginSeq << v.x << v.y << v.z << v.w << YAML::EndSeq;
108 return out;
109 }