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Vesper 0.5.1
Vesper is short form for the Latin word for "Bat", as Vesper is designed to be small, lightweight, and easily handle things like particles and flocking behaviors in accordance with the nature of bats. \n It is meant to be a particle simulation, VFX editor, and CAN be used secondarily as a small game engine. GitHub | Vesper Updates | Creator |
Holds the data for window configuration. More...
#include <Window.h>
Public Member Functions | |
| WindowProps (const std::string &title="Vesper Engine", uint32_t width=1600, uint32_t height=900) | |
| Constructor to initialize WindowProps with given or default values. | |
Public Attributes | |
| std::string | Title |
| uint32_t | Width |
| uint32_t | Height |
Holds the data for window configuration.
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inline |
Constructor to initialize WindowProps with given or default values.
| title | The title of the window. |
| width | The width of the window. |
| height | The height of the window. |
| uint32_t Vesper::WindowProps::Height |
Referenced by Vesper::WindowsWindow::Init(), and WindowProps().
| std::string Vesper::WindowProps::Title |
| uint32_t Vesper::WindowProps::Width |
Referenced by Vesper::WindowsWindow::Init(), and WindowProps().