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Vesper 0.5.1
Vesper is short form for the Latin word for "Bat", as Vesper is designed to be small, lightweight, and easily handle things like particles and flocking behaviors in accordance with the nature of bats. \n It is meant to be a particle simulation, VFX editor, and CAN be used secondarily as a small game engine. GitHub | Vesper Updates | Creator |
Component that holds camera data. More...
#include <Components.h>
Public Member Functions | |
| CameraComponent ()=default | |
| CameraComponent (const CameraComponent &)=default | |
Public Attributes | |
| SceneCamera | Camera |
| The scene camera. | |
| bool | Primary = true |
| Whether this camera is the primary camera. | |
| bool | FixedAspectRatio = false |
| Whether the aspect ratio is fixed. | |
Component that holds camera data.
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default |
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default |
| SceneCamera Vesper::CameraComponent::Camera |
The scene camera.
| bool Vesper::CameraComponent::FixedAspectRatio = false |
Whether the aspect ratio is fixed.
| bool Vesper::CameraComponent::Primary = true |
Whether this camera is the primary camera.
If multiple cameras exist, the primary camera for rendering will be the first one found marked as primary.