|
| static Node | encode (const glm::vec2 &rhs) |
| static bool | decode (const Node &node, glm::vec2 &rhs) |
| static Node | encode (const glm::vec2 &rhs) |
| static bool | decode (const Node &node, glm::vec2 &rhs) |
◆ decode() [1/2]
| bool YAML::convert< glm::vec2 >::decode |
( |
const Node & | node, |
|
|
glm::vec2 & | rhs ) |
|
inlinestatic |
27 {
28 if (!node.IsSequence() || node.size() != 2)
29 return false;
30
31 rhs.x = node[0].as<float>();
32 rhs.y = node[1].as<float>();
33 return true;
34 }
◆ decode() [2/2]
| bool YAML::convert< glm::vec2 >::decode |
( |
const Node & | node, |
|
|
glm::vec2 & | rhs ) |
|
inlinestatic |
27 {
28 if (!node.IsSequence() || node.size() != 2)
29 return false;
30
31 rhs.x = node[0].as<float>();
32 rhs.y = node[1].as<float>();
33 return true;
34 }
◆ encode() [1/2]
| Node YAML::convert< glm::vec2 >::encode |
( |
const glm::vec2 & | rhs | ) |
|
|
inlinestatic |
18 {
19 Node node;
20 node.push_back(rhs.x);
21 node.push_back(rhs.y);
22 node.SetStyle(EmitterStyle::Flow);
23 return node;
24 }
◆ encode() [2/2]
| Node YAML::convert< glm::vec2 >::encode |
( |
const glm::vec2 & | rhs | ) |
|
|
inlinestatic |
18 {
19 Node node;
20 node.push_back(rhs.x);
21 node.push_back(rhs.y);
22 node.SetStyle(EmitterStyle::Flow);
23 return node;
24 }
The documentation for this struct was generated from the following file: