Vesper 0.5.1
Vesper is short form for the Latin word for "Bat", as Vesper is designed to be small, lightweight, and easily handle things like particles and flocking behaviors in accordance with the nature of bats. \n It is meant to be a particle simulation, VFX editor, and CAN be used secondarily as a small game engine.
GitHub | Vesper Updates | Creator
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Vesper::Camera Class Reference

#include <Camera.h>

Inheritance diagram for Vesper::Camera:
Vesper::EditorCamera Vesper::SceneCamera

Public Member Functions

 Camera ()=default
 Camera (const glm::mat4 &projection)
 ~Camera ()=default
const glm::mat4 & GetProjection () const

Protected Attributes

glm::mat4 m_Projection = glm::mat4(1.0f)

Constructor & Destructor Documentation

◆ Camera() [1/2]

Vesper::Camera::Camera ( )
default

◆ Camera() [2/2]

Vesper::Camera::Camera ( const glm::mat4 & projection)
inline
11 : m_Projection(projection) {
12 }
glm::mat4 m_Projection
Definition Camera.h:17

References Camera().

Referenced by Camera().

◆ ~Camera()

Vesper::Camera::~Camera ( )
default

Member Function Documentation

◆ GetProjection()

const glm::mat4 & Vesper::Camera::GetProjection ( ) const
inline
15{ return m_Projection; }

Member Data Documentation

◆ m_Projection

glm::mat4 Vesper::Camera::m_Projection = glm::mat4(1.0f)
protected

The documentation for this class was generated from the following file: