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Vesper 0.5.1
Vesper is short form for the Latin word for "Bat", as Vesper is designed to be small, lightweight, and easily handle things like particles and flocking behaviors in accordance with the nature of bats. \n It is meant to be a particle simulation, VFX editor, and CAN be used secondarily as a small game engine. GitHub | Vesper Updates | Creator |
Abstract base class for a vertex buffer. More...
#include <Buffer.h>
Public Member Functions | |
| virtual | ~VertexBuffer () |
| virtual void | Bind () const =0 |
| virtual void | Unbind () const =0 |
| virtual void | SetLayout (const BufferLayout &layout)=0 |
| virtual const BufferLayout & | GetLayout () const =0 |
| virtual void | SetData (const void *data, uint32_t size)=0 |
Static Public Member Functions | |
| static Ref< VertexBuffer > | Create (uint32_t size) |
| static Ref< VertexBuffer > | Create (float *vertices, uint32_t size) |
Abstract base class for a vertex buffer.
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inlinevirtual |
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pure virtual |
Implemented in Vesper::OpenGLVertexBuffer.
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static |
References Vesper::Renderer::GetAPI(), Vesper::RendererAPI::None, and Vesper::RendererAPI::OpenGL.
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static |
References Vesper::Renderer::GetAPI(), Vesper::RendererAPI::None, and Vesper::RendererAPI::OpenGL.
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pure virtual |
Implemented in Vesper::OpenGLVertexBuffer.
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pure virtual |
Implemented in Vesper::OpenGLVertexBuffer.
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pure virtual |
Implemented in Vesper::OpenGLVertexBuffer.
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pure virtual |
Implemented in Vesper::OpenGLVertexBuffer.