Vesper 0.5.1
Vesper is short form for the Latin word for "Bat", as Vesper is designed to be small, lightweight, and easily handle things like particles and flocking behaviors in accordance with the nature of bats. \n It is meant to be a particle simulation, VFX editor, and CAN be used secondarily as a small game engine.
GitHub | Vesper Updates | Creator
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Vesper::AppRenderEvent Class Reference

Event for registering application render. More...

#include <ApplicationEvent.h>

Inheritance diagram for Vesper::AppRenderEvent:
Vesper::Event

Public Member Functions

 AppRenderEvent ()
Public Member Functions inherited from Vesper::Event
virtual ~Event ()=default
virtual EventType GetEventType () const =0
 Get the type of the event.
virtual const char * GetName () const =0
 Get the name of the event.
virtual int GetCategoryFlags () const =0
 Get the category flags of the event.
virtual std::string ToString () const
 Convert the event to a string representation.
bool IsInCategory (EventCategory category)
 Check if the event is in a specific category.

Additional Inherited Members

Public Attributes inherited from Vesper::Event
bool Handled = false
 Indicates whether the event has been handled.

Detailed Description

Event for registering application render.

Constructor & Destructor Documentation

◆ AppRenderEvent()

Vesper::AppRenderEvent::AppRenderEvent ( )
inline
84{}

The documentation for this class was generated from the following file: