Vesper 0.5.1
Vesper is short form for the Latin word for "Bat", as Vesper is designed to be small, lightweight, and easily handle things like particles and flocking behaviors in accordance with the nature of bats. \n It is meant to be a particle simulation, VFX editor, and CAN be used secondarily as a small game engine.
GitHub | Vesper Updates | Creator
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Vesper::VesperEditor Class Reference
Inheritance diagram for Vesper::VesperEditor:
Vesper::Application Vesper::Application

Public Member Functions

 VesperEditor ()
 ~VesperEditor ()
 VesperEditor ()
 ~VesperEditor ()
Public Member Functions inherited from Vesper::Application
 Application (const std::string &name="")
 Constructs the Application with the given name.
virtual ~Application ()
void Run ()
 Starts the main application loop.
void OnEvent (Event &e)
 Handles incoming events and dispatches them to the appropriate handlers.
void PushLayer (Layer *layer)
 Adds a layer to the application layer stack.
void PushOverlay (Layer *overlay)
 Adds an overlay layer to the application layer stack.
void Close ()
 Closes the application.
ImGuiLayerGetImGuiLayer ()
 Retrieves the ImGui layer.
WindowGetWindow ()
 Retrieves the application window.

Additional Inherited Members

Static Public Member Functions inherited from Vesper::Application
static ApplicationGet ()
 Retrieves the singleton instance of the Application.

Constructor & Destructor Documentation

◆ VesperEditor() [1/2]

Vesper::VesperEditor::VesperEditor ( )
inline
12 : Application("Vesper Editor")
13 {
14
15 PushLayer(new EditorLayer());
16 }
void PushLayer(Layer *layer)
Adds a layer to the application layer stack.
Definition Application.cpp:41
Application(const std::string &name="")
Constructs the Application with the given name.
Definition Application.cpp:17

References Vesper::EditorLayer::EditorLayer(), and Vesper::Application::PushLayer().

Referenced by Vesper::CreateApplication().

◆ ~VesperEditor() [1/2]

Vesper::VesperEditor::~VesperEditor ( )
inline
18 {
19
20 }

◆ VesperEditor() [2/2]

Vesper::VesperEditor::VesperEditor ( )
inline
12 : Application("Vesper Editor")
13 {
14
15 PushLayer(new EditorLayer());
16 }

◆ ~VesperEditor() [2/2]

Vesper::VesperEditor::~VesperEditor ( )
inline
18 {
19
20 }

The documentation for this class was generated from the following file: