|
Vesper 0.5.1
Vesper is short form for the Latin word for "Bat", as Vesper is designed to be small, lightweight, and easily handle things like particles and flocking behaviors in accordance with the nature of bats. \n It is meant to be a particle simulation, VFX editor, and CAN be used secondarily as a small game engine. GitHub | Vesper Updates | Creator |
| CVesper::Application | The core application class that manages the main loop, window, layers, and event handling |
| CVesper::VesperEditor | |
| CVesper::VesperEditor | |
| CVesper::ApplicationSettings | WIP |
| CVesper::BufferElement | Represents a single element in a buffer layout |
| CVesper::BufferLayout | Represents the layout of a buffer, consisting of multiple BufferElements |
| CVesper::Camera | |
| CVesper::EditorCamera | |
| CVesper::SceneCamera | |
| CVesper::CameraComponent | Component that holds camera data |
| CVesper::Renderer2DData::CameraData | |
| CInstrumentorUtils::ChangeResult< N > | |
| CYAML::convert< glm::vec2 > | |
| CYAML::convert< glm::vec3 > | |
| CYAML::convert< glm::vec4 > | |
| CVesper::Entity | Represents an entity in a scene |
| CVesper::Event | Abstract base class for all events |
| CVesper::AppRenderEvent | Event for registering application render |
| CVesper::AppTickEvent | Event for registering application tick |
| CVesper::AppUpdateEvent | Event for registering application update |
| CVesper::KeyEvent | Base class for keyboard events |
| CVesper::KeyPressedEvent | Event for registering key press |
| CVesper::KeyReleasedEvent | Event for registering key release |
| CVesper::KeyTypedEvent | Event for registering key typing |
| CVesper::MouseButtonEvent | Base class for mouse button events |
| CVesper::MouseButtonPressedEvent | Event for registering mouse button presses |
| CVesper::MouseButtonReleasedEvent | Event for registering mouse button releases |
| CVesper::MouseMovedEvent | Event for registering mouse movement |
| CVesper::MouseScrolledEvent | Event for registering mouse scroll wheel movement |
| CVesper::WindowCloseEvent | Event for registering window close |
| CVesper::WindowResizeEvent | Event for registering window resize |
| CVesper::EventDispatcher | Stack-based templated event dispatcher |
| CVesper::FileDialogs | Cross-platform file dialog utilities |
| CVesper::FileSystem | |
| CVesper::Framebuffer | Abstract class representing a framebuffer |
| CVesper::OpenGLFramebuffer | |
| CVesper::FramebufferSpecification | Specification for creating a Framebuffer |
| CVesper::GraphicsContext | Abstract class representing a graphics context |
| CVesper::OpenGLContext | |
| CVesper::IndexBuffer | Abstract base class for an index buffer |
| CVesper::OpenGLIndexBuffer | |
| CVesper::Input | Base input class for querying input states |
| CVesper::InstrumentationSession | |
| CVesper::InstrumentationTimer | |
| CVesper::Instrumentor | |
| CVesper::Layer | Represents a reusable application layer that receives lifecycle callbacks (attach, detach, update, events, render, and ImGui render). Intended as a base class for concrete layers |
| CVesper::EditorLayer | |
| CVesper::ImGuiLayer | |
| CVesper::OpenGLImGuiLayer | |
| CVesper::LayerStack | Manages an ordered stack of Layer pointers. Layers can be pushed or popped and the stack can be iterated in forward or reverse order |
| CVesper::Log | A logging utility class for the Vesper engine |
| CVesper::NameComponent | Component that holds the name of an entity |
| CVesper::NativeScriptComponent | Component that holds scripting data for an entity |
| CVesper::OrthographicCamera | |
| CVesper::OrthographicCameraBounds | |
| CVesper::OrthographicCameraController | |
| CVesper::ParticleSystem::Particle | |
| CVesper::ParticleProps | |
| CVesper::ParticleSystem | |
| CVesper::ProfileResult | |
| CVesper::QuadVertex | |
| CVesper::RenderCommand | A static class that provides an interface for issuing rendering commands |
| CVesper::Renderer | The main renderer class responsible for managing rendering operations |
| CVesper::Renderer2D | A 2D renderer for drawing quads and sprites |
| CVesper::Renderer2DData | |
| CVesper::RendererAPI | An abstract class defining the interface for a rendering API |
| CVesper::OpenGLRendererAPI | An implementation of the RendererAPI for OpenGL |
| CVesper::Scene | |
| CVesper::Renderer::SceneData | Scene data structure containing view-projection matrix |
| CVesper::SceneHierarchyPanel | |
| CVesper::SceneSerializer | |
| CVesper::ScriptableEntity | Base class for scriptable entities within a scene |
| CVesper::Shader | An abstraction for a shader program |
| CVesper::OpenGLShader | |
| CVesper::ShaderLibrary | A library for managing and storing shaders |
| CVesper::SpriteRendererComponent | Component that holds sprite rendering data |
| CVesper::Renderer2D::Statistics | 2D Renderer Statistics |
| CVesper::SubTexture2D | Represents a sub-region of a 2D texture, useful for sprite sheets |
| CVesper::SubTextureComponent | Component that holds sub-texture data for sprites |
| CVesper::Texture | An abstraction for a texture |
| CVesper::Texture2D | An abstraction for a 2D texture |
| CVesper::OpenGLTexture2D | |
| CVesper::TextureAnimationComponent | Animates through a series of sub textures |
| CVesper::TextureLibrary | A library for managing and storing textures |
| CVesper::Timestep | Represents a time step in seconds |
| CVesper::TransformComponent | Component that holds the transform of an entity |
| CVesper::UniformBuffer | An abstraction for a uniform buffer object (UBO) |
| CVesper::OpenGLUniformBuffer | |
| CVesper::UUID | Universally Unique Identifier |
| CVesper::UUIDComponent | Component that holds a UUID |
| CVesper::VertexArray | An abstraction for a vertex array object (VAO) |
| CVesper::OpenGLVertexArray | |
| CVesper::VertexBuffer | Abstract base class for a vertex buffer |
| CVesper::OpenGLVertexBuffer | |
| CVesper::Window | Abstract interface representing an application window |
| CVesper::WindowsWindow | |
| CVesper::WindowsWindow::WindowData | |
| CVesper::WindowProps | Holds the data for window configuration |