6#include "Vesper/Debug/Instrumentor.h"
17 static thread_local std::mt19937 rng{ std::random_device{}() };
21 inline void Seed(uint32_t seed) {
25 inline uint32_t
UInt1(uint32_t max) {
27 std::uniform_int_distribution<uint32_t> dist(0, max - 1);
28 return dist(GetRNG());
31 inline bool Bool1(
float trueChance) {
33 std::uniform_real_distribution<
float> dist(0.0f, 1.0f);
34 return dist(GetRNG()) < trueChance;
37 inline unsigned char Char() {
39 std::uniform_int_distribution<
int> dist(0, 255);
40 return static_cast<
unsigned char>(dist(GetRNG()));
43 inline std::string
String(size_t length) {
45 const char charset[] =
47 "ABCDEFGHIJKLMNOPQRSTUVWXYZ"
48 "abcdefghijklmnopqrstuvwxyz";
49 const size_t max_index = (
sizeof(charset) - 1);
50 std::string str(length, 0);
51 for (size_t i = 0; i < length; ++i) {
52 str[i] = charset[
UInt1(static_cast<uint32_t>(max_index)
)];
59 const char charset[] =
62 const size_t max_index = (
sizeof(charset) - 1);
63 std::string str(length, 0);
64 for (size_t i = 0; i < length; ++i) {
65 str[i] = charset[
UInt1(static_cast<uint32_t>(max_index)
)];
70 inline std::string
UUID() {
72 return HexString(8) +
"-" + HexString(4) +
"-" + HexString(4) +
"-" + HexString(4) +
"-" + HexString(12);
78 static thread_local std::uniform_real_distribution<
float> dist(0.0f, 1.0f);
79 return dist(GetRNG());
84 inline float RangeF1(
float min,
float max) {
86 if (min > max) std::swap(min, max);
87 std::uniform_real_distribution<
float> dist(min, max);
88 return dist(GetRNG());
93 if (min > max) std::swap(min, max);
94 float upper = std::nextafter(max, std::numeric_limits<
float>::infinity());
95 std::uniform_real_distribution<
float> dist(min, upper);
96 return dist(GetRNG());
101 return glm::vec2{ Float1(), Float1() };
106 return glm::vec2{ RangeF1(min, max), RangeF1(min, max) };
111 return glm::vec2{ RangeF1(min1, max1), RangeF1(min2, max2) };
116 return glm::vec2{ RangeF1(minRange.x, maxRange.x), RangeF1(minRange.y, maxRange.y) };
122 return glm::vec3{ Float1(), Float1(), Float1() };
127 return glm::vec3{ RangeF1(min, max), RangeF1(min, max), RangeF1(min, max) };
132 return glm::vec3{ RangeF1(min1, max1), RangeF1(min2, max2), RangeF1(min3, max3) };
137 return glm::vec3{ RangeF1(range1.x, range1.y), RangeF1(range2.x, range2.y), RangeF1(range3.x, range3.y) };
142 return glm::vec4{ Float1(), Float1(), Float1(), Float1() };
147 return glm::vec4{ RangeF1(min, max), RangeF1(min, max), RangeF1(min, max), RangeF1(min, max) };
#define VZ_CORE_ASSERT(x,...)
Definition Asserts.h:20
#define VZ_BIND_EVENT_FN(fn)
Binds a member function as an event handler.
Definition Defines_Macros.h:17
#define EVENT_CLASS_TYPE(type)
Macro to define event type in event subclasses.
Definition Defines_Macros.h:25
#define EVENT_CLASS_CATEGORY(category)
Macro to define event category in event subclasses.
Definition Defines_Macros.h:31
#define BIT(x)
Macro to shift 1 by x positions to create a bitmask.
Definition Defines_Macros.h:13
static const uint32_t s_MapHeight
Definition EditorLayer.cpp:13
static const char * s_MapTiles
Definition EditorLayer.cpp:14
static const uint32_t s_MapWidth
Definition EditorLayer.cpp:12
#define VZ_PROFILE
Definition Instrumentor.h:211
#define VZ_FUNC_SIG
Definition Instrumentor.h:231
#define VZ_PROFILE_SCOPE_LINE2(name, line)
Definition Instrumentor.h:236
#define VZ_PROFILE_FUNCTION()
Definition Instrumentor.h:240
#define VZ_PROFILE_SCOPE(name)
Definition Instrumentor.h:239
#define VZ_PROFILE_SCOPE_LINE(name, line)
Definition Instrumentor.h:238
#define VZ_CORE_INFO(...)
info: general information about application flow
Definition Log.h:37
#define VZ_CORE_ERROR(...)
error: indicates an error that has occurred
Definition Log.h:41
Event for registering application render.
Definition ApplicationEvent.h:82
AppRenderEvent()
Definition ApplicationEvent.h:84
Event for registering application tick.
Definition ApplicationEvent.h:60
AppTickEvent()
Definition ApplicationEvent.h:62
Event for registering application update.
Definition ApplicationEvent.h:71
AppUpdateEvent()
Definition ApplicationEvent.h:73
The core application class that manages the main loop, window, layers, and event handling.
Definition Application.h:35
static Application * s_Instance
Definition Application.h:92
void OnEvent(Event &e)
Handles incoming events and dispatches them to the appropriate handlers.
Definition Application.cpp:60
float m_LastFrameTime
Time of the last frame, used for calculating timestep.
Definition Application.h:89
bool OnWindowResize(WindowResizeEvent &e)
Event handler for window resize events.
Definition Application.cpp:118
static Application & Get()
Retrieves the singleton instance of the Application.
Definition Application.h:67
ImGuiLayer * m_ImGuiLayer
ImGui layer for rendering GUI elements.
Definition Application.h:81
bool m_Running
Flag indicating whether the application is running.
Definition Application.h:83
bool OnWindowClose(WindowCloseEvent &e)
Event handler for window close events.
Definition Application.cpp:111
ImGuiLayer * GetImGuiLayer()
Retrieves the ImGui layer.
Definition Application.h:64
void Run()
Starts the main application loop.
Definition Application.cpp:77
void PushLayer(Layer *layer)
Adds a layer to the application layer stack.
Definition Application.cpp:41
Application(const std::string &name="")
Constructs the Application with the given name.
Definition Application.cpp:17
LayerStack m_LayerStack
Stack of layers managed by the application.
Definition Application.h:87
void PushOverlay(Layer *overlay)
Adds an overlay layer to the application layer stack.
Definition Application.cpp:48
virtual ~Application()
Definition Application.cpp:37
Scope< Window > m_Window
Scoped pointer to the applications underlying window.
Definition Application.h:79
bool m_Minimized
Flag indicating whether the application is minimized.
Definition Application.h:85
void Close()
Closes the application.
Definition Application.cpp:55
Window & GetWindow()
Retrieves the application window.
Definition Application.h:70
Represents the layout of a buffer, consisting of multiple BufferElements.
Definition Buffer.h:84
uint32_t m_Stride
Definition Buffer.h:125
const std::vector< BufferElement > & GetElements() const
Returns the list of BufferElements in the layout.
Definition Buffer.h:100
uint32_t GetStride() const
Returns the stride (total size in bytes) of the buffer layout.
Definition Buffer.h:102
BufferLayout(const std::initializer_list< BufferElement > &elements)
Constructs a BufferLayout with the given list of BufferElements.
Definition Buffer.h:92
BufferLayout()
Definition Buffer.h:86
Definition EditorCamera.h:13
Definition EditorLayer.h:14
glm::vec4 m_SpecialQuadColor
Definition EditorLayer.h:98
bool m_ViewportFocused
Definition EditorLayer.h:44
float m_RotationSnap
Definition EditorLayer.h:51
std::unordered_map< char, Ref< SubTexture2D > > s_TextureMap
Definition EditorLayer.h:101
Ref< Shader > m_FlatColorShader
Definition EditorLayer.h:60
void OpenScene()
Definition EditorLayer.cpp:728
glm::vec4 m_TextureTintColor1
Definition EditorLayer.h:94
float lastFrameTime
Definition EditorLayer.h:55
ParticleProps m_ParticleProps
Definition EditorLayer.h:87
glm::vec4 m_ClearColor
Definition EditorLayer.h:97
SceneState
Definition EditorLayer.h:39
@ Simulate
Definition EditorLayer.h:40
@ Edit
Definition EditorLayer.h:40
@ Play
Definition EditorLayer.h:40
bool scene3
Definition EditorLayer.h:90
Ref< SubTexture2D > m_SubTextureSmoke
Definition EditorLayer.h:71
Ref< Texture2D > m_SpriteSheetCursedLands
Definition EditorLayer.h:68
int m_GizmoType
Definition EditorLayer.h:50
bool scene4
Definition EditorLayer.h:90
ParticleSystem m_ParticleSystem
Definition EditorLayer.h:86
EditorLayer()
Definition EditorLayer.cpp:37
EditorCamera m_EditorCamera
Definition EditorLayer.h:79
Ref< Texture2D > m_SpriteSheetCrystals
Definition EditorLayer.h:66
float m_ScaleSnap
Definition EditorLayer.h:51
void NewScene()
Definition EditorLayer.cpp:721
float m_TranslationSnap
Definition EditorLayer.h:51
glm::vec4 m_SquareColor
Definition EditorLayer.h:93
glm::vec2 m_ViewportSize
Definition EditorLayer.h:45
bool OnKeyPressed(KeyPressedEvent &e)
Definition EditorLayer.cpp:669
bool m_PrimaryCamera
Definition EditorLayer.h:47
float m_squareRotation
Definition EditorLayer.h:82
OrthographicCameraController m_CameraController
Definition EditorLayer.h:53
Ref< Scene > m_ActiveScene
Definition EditorLayer.h:35
glm::vec4 m_TextureTintColor2
Definition EditorLayer.h:95
Ref< SubTexture2D > m_SubTextureTown
Definition EditorLayer.h:72
bool m_UseSpecialQuadColor
Definition EditorLayer.h:99
Ref< Scene > m_EditorScene
Definition EditorLayer.h:36
glm::vec4 m_BackgroundColor
Definition EditorLayer.h:96
Ref< Texture2D > m_CheckerboardTexture
Definition EditorLayer.h:61
Entity m_CameraEntity
Definition EditorLayer.h:48
Ref< VertexArray > m_SquareVA
Definition EditorLayer.h:59
virtual void OnEvent(Event &e) override
Called when an event is dispatched to the layer.
Definition EditorLayer.cpp:657
int ParticleEmitCount
Definition EditorLayer.h:84
SceneState m_SceneState
Definition EditorLayer.h:42
virtual void OnUpdate(Timestep ts) override
Called every frame to update the layer with the given timestep.
Definition EditorLayer.cpp:234
float m_textureScale
Definition EditorLayer.h:81
SceneHierarchyPanel m_SceneHierarchyPanel
Definition EditorLayer.h:33
Ref< Texture2D > m_SpriteSheetRocks
Definition EditorLayer.h:67
Ref< SubTexture2D > m_SubTextureFire
Definition EditorLayer.h:70
float m_specialQuadRotation
Definition EditorLayer.h:83
virtual void OnAttach() override
Called when the layer is attached to the application.
Definition EditorLayer.cpp:45
bool scene1
Definition EditorLayer.h:90
void SaveSceneAs()
Definition EditorLayer.cpp:744
bool useEntityScene
Definition EditorLayer.h:91
Entity m_SmokeEntity
Definition EditorLayer.h:56
bool scene2
Definition EditorLayer.h:90
Entity m_FireEntity
Definition EditorLayer.h:56
Ref< Framebuffer > m_Framebuffer
Definition EditorLayer.h:77
bool m_ViewportHovered
Definition EditorLayer.h:44
Ref< Texture2D > m_SpriteSheetFire
Definition EditorLayer.h:63
virtual ~EditorLayer()=default
Ref< Texture2D > m_SpriteSheetSmoke
Definition EditorLayer.h:64
virtual void OnDetach() override
Called when the layer is detached from the application.
Definition EditorLayer.cpp:229
virtual void OnImGuiRender() override
Called when the layer should render its ImGui components.
Definition EditorLayer.cpp:425
Ref< Texture2D > m_SpriteSheetTown
Definition EditorLayer.h:65
void ResetScene()
Definition EditorLayer.cpp:755
Represents an entity in a scene.
Definition Entity.h:14
Stack-based templated event dispatcher.
Definition Event.h:68
EventDispatcher(Event &event)
Construct an EventDispatcher for a specific event.
Definition Event.h:78
Event & m_Event
The event to be dispatched.
Definition Event.h:100
bool Dispatch(EventFn< T > func)
Dispatch the event to the appropriate handler if the types match.
Definition Event.h:89
Abstract base class for all events.
Definition Event.h:37
bool IsInCategory(EventCategory category)
Check if the event is in a specific category.
Definition Event.h:55
virtual int GetCategoryFlags() const =0
Get the category flags of the event.
virtual EventType GetEventType() const =0
Get the type of the event.
virtual std::string ToString() const
Convert the event to a string representation.
Definition Event.h:52
bool Handled
Indicates whether the event has been handled.
Definition Event.h:62
virtual const char * GetName() const =0
Get the name of the event.
Cross-platform file dialog utilities.
Definition PlatformUtils.h:10
static std::string SaveFile(const char *filter)
Opens a file dialog to select a location to save a file.
Definition WindowsPlatformUtils.cpp:29
static std::string OpenFile(const char *filter)
Opens a file dialog to select a file to open.
Definition WindowsPlatformUtils.cpp:12
Definition PlatformUtils.h:28
static void Initialize()
Definition WindowsPlatformUtils.cpp:66
static std::string m_RootEditorDirectory
Definition PlatformUtils.h:38
static std::string m_ProjectsDirectory
Definition PlatformUtils.h:41
static std::string GetCurrentWorkingDirectory()
Definition WindowsPlatformUtils.cpp:97
static std::string m_AssetsDirectory
Definition PlatformUtils.h:40
static std::string m_ResourcesDirectory
Definition PlatformUtils.h:39
static std::string GetTravelingUpPath(const std::string &path)
Definition WindowsPlatformUtils.cpp:112
static std::string m_RootEngineDirectory
Definition PlatformUtils.h:37
static std::string m_CurrentProjectDirectory
Definition PlatformUtils.h:42
static std::string GetAbsolutePath(const std::string &relativePath)
Definition WindowsPlatformUtils.cpp:104
static bool m_Initialized
Definition PlatformUtils.h:36
static bool IsInitialized()
Definition PlatformUtils.h:34
Definition ImGuiLayer.h:13
~ImGuiLayer()
Definition ImGuiLayer.cpp:25
virtual void OnEvent(Event &e) override
Called when an event is dispatched to the layer.
Definition ImGuiLayer.cpp:86
ImGuiLayer()
Definition ImGuiLayer.cpp:21
virtual void Begin()
Definition ImGuiLayer.cpp:95
virtual void OnDetach() override
Called when the layer is detached from the application.
Definition ImGuiLayer.cpp:69
virtual void OnImGuiRender() override
Called when the layer should render its ImGui components.
Definition ImGuiLayer.cpp:81
virtual void SetDarkThemeColors()
Definition ImGuiLayer.cpp:120
float m_Time
Definition ImGuiLayer.h:30
bool m_BlockEvents
Definition ImGuiLayer.h:29
virtual void End()
Definition ImGuiLayer.cpp:104
virtual void OnAttach() override
Called when the layer is attached to the application.
Definition ImGuiLayer.cpp:29
virtual void SetBlockEvents(bool block)
Definition ImGuiLayer.h:26
Abstract base class for an index buffer.
Definition Buffer.h:154
virtual void Bind() const =0
virtual uint32_t GetCount() const =0
virtual void Unbind() const =0
virtual ~IndexBuffer()
Definition Buffer.h:156
static Ref< IndexBuffer > Create(uint32_t *indices, uint32_t count)
Definition Buffer.cpp:33
Base class for keyboard events.
Definition KeyEvent.h:16
int m_KeyCode
Definition KeyEvent.h:31
int GetKeyCode() const
Get the key code associated with the event.
Definition KeyEvent.h:20
KeyEvent(int keycode)
Construct a KeyEvent with the specified key code.
Definition KeyEvent.h:29
Event for registering key press.
Definition KeyEvent.h:37
int m_RepeatCount
Definition KeyEvent.h:60
int GetRepeatCount() const
Get the repeat count of the key press event.
Definition KeyEvent.h:48
std::string ToString() const override
Convert the event to a string representation.
Definition KeyEvent.h:51
KeyPressedEvent(int keycode, int repeatCount)
Construct a KeyPressedEvent with the specified key code and repeat count.
Definition KeyEvent.h:44
Event for registering key release.
Definition KeyEvent.h:66
std::string ToString() const override
Convert the event to a string representation.
Definition KeyEvent.h:75
KeyReleasedEvent(int keycode)
Construct a KeyReleasedEvent with the specified key code.
Definition KeyEvent.h:71
Event for registering key typing.
Definition KeyEvent.h:88
KeyTypedEvent(int keycode)
Construct a KeyTypedEvent with the specified key code.
Definition KeyEvent.h:93
std::string ToString() const override
Convert the event to a string representation.
Definition KeyEvent.h:98
Represents a reusable application layer that receives lifecycle callbacks (attach,...
Definition Layer.h:17
virtual void OnEvent(Event &event)
Called when an event is dispatched to the layer.
Definition Layer.h:41
const std::string & GetName() const
Retrieves the name of the layer for debugging purposes.
Definition Layer.h:53
virtual void OnDetach()
Called when the layer is detached from the application.
Definition Layer.h:31
virtual void OnUpdate(Timestep ts)
Called every frame to update the layer with the given timestep.
Definition Layer.h:36
virtual void OnImGuiRender()
Called when the layer should render its ImGui components.
Definition Layer.h:50
Layer(const std::string &name="Layer")
Constructs a Layer with an optional name for debugging purposes.
Definition Layer.cpp:6
virtual ~Layer()
Definition Layer.cpp:11
std::string m_DebugName
The name of the layer assigned at creation, used for debugging.
Definition Layer.h:57
virtual void OnAttach()
Called when the layer is attached to the application.
Definition Layer.h:28
virtual void OnRender()
Called when the layer should render its contents.
Definition Layer.h:47
Manages an ordered stack of Layer pointers. Layers can be pushed or popped and the stack can be itera...
Definition LayerStack.h:16
LayerStack()
Definition LayerStack.cpp:6
void PopOverlay(Layer *overlay)
Removes the specified overlay layer from the stack.
Definition LayerStack.cpp:42
unsigned int m_LayerInsertIndex
Index indicating where to insert new layers (before overlays).
Definition LayerStack.h:55
void PushLayer(Layer *layer)
Adds the layer to the stack at the position before the first overlay.
Definition LayerStack.cpp:19
void PushOverlay(Layer *overlay)
Pushes the overlay layer on top of all other layers.
Definition LayerStack.cpp:26
~LayerStack()
Definition LayerStack.cpp:10
void PopLayer(Layer *layer)
Removes the specified layer from the stack.
Definition LayerStack.cpp:32
Event for registering mouse movement.
Definition MouseEvent.h:16
std::string ToString() const override
Convert the event to a string representation.
Definition MouseEvent.h:33
float m_MouseX
Definition MouseEvent.h:43
float m_MouseY
Definition MouseEvent.h:43
float GetX() const
Get the x coordinate of the mouse.
Definition MouseEvent.h:28
MouseMovedEvent(float x, float y)
Construct a MouseMovedEvent with the specified x and y coordinates.
Definition MouseEvent.h:23
float GetY() const
Get the y coordinate of the mouse.
Definition MouseEvent.h:30
Definition OrthographicCameraController.h:26
Definition ParticleSystem.h:25
A static class that provides an interface for issuing rendering commands.
Definition RenderCommand.h:10
static void Clear()
Clears the rendering buffers.
Definition RenderCommand.h:32
A 2D renderer for drawing quads and sprites.
Definition Renderer2D.h:17
static void ResetStats()
Resets the rendering statistics.
Definition Renderer2D.cpp:497
static void EndScene()
Ends the current scene.
Definition Renderer2D.cpp:160
static Statistics GetStats()
Retrieves the current rendering statistics.
Definition Renderer2D.cpp:502
An abstract class defining the interface for a rendering API.
Definition RendererAPI.h:11
static API s_API
Definition RendererAPI.h:36
virtual void DrawIndexed(const Ref< VertexArray > &vertexArray, uint32_t indexCount=0)=0
Draws indexed geometry using the provided vertex array.
virtual void SetViewport(uint32_t x, uint32_t y, uint32_t width, uint32_t height)=0
Sets the viewport dimensions.
virtual void SetClearColor(const glm::vec4 &color)=0
Sets the clear color for the rendering API.
virtual void Clear()=0
Clears the rendering buffers.
virtual void Init()=0
Initializes the rendering API.
virtual ~RendererAPI()=default
API
API.
Definition RendererAPI.h:14
@ None
Definition RendererAPI.h:15
@ OpenGL
Definition RendererAPI.h:16
static API GetAPI()
Returns the current rendering API.
Definition RendererAPI.h:34
Definition SceneSerializer.h:7
bool Deserialize(const std::string &filepath)
Definition SceneSerializer.cpp:206
void Serialize(const std::string &filepath)
Definition SceneSerializer.cpp:179
Represents a time step in seconds.
Definition Timestep.h:12
float GetSeconds() const
Returns the time in seconds.
Definition Timestep.h:26
float m_Time
Definition Timestep.h:30
float GetMilliseconds() const
Returns the time in milliseconds.
Definition Timestep.h:28
operator float() const
Definition Timestep.h:23
Timestep(float time=0.0f)
Constructs a Timestep with the given time in seconds.
Definition Timestep.h:18
An abstraction for a vertex array object (VAO).
Definition VertexArray.h:11
virtual void SetIndexBuffer(const Ref< IndexBuffer > &indexBuffer)=0
Sets the index buffer for the vertex array.
virtual const std::vector< Ref< VertexBuffer > > & GetVertexBuffers()=0
static Ref< VertexArray > Create()
Definition VertexArray.cpp:7
virtual void AddVertexBuffer(const Ref< VertexBuffer > &vertexBuffer)=0
Adds a vertex buffer to the vertex array.
virtual const Ref< IndexBuffer > & GetIndexBuffer() const =0
virtual ~VertexArray()
Definition VertexArray.h:13
virtual void Unbind() const =0
virtual void Bind() const =0
Abstract base class for a vertex buffer.
Definition Buffer.h:132
virtual ~VertexBuffer()
Definition Buffer.h:134
virtual void SetLayout(const BufferLayout &layout)=0
static Ref< VertexBuffer > Create(float *vertices, uint32_t size)
Definition Buffer.cpp:22
virtual void Bind() const =0
virtual void Unbind() const =0
virtual const BufferLayout & GetLayout() const =0
virtual void SetData(const void *data, uint32_t size)=0
static Ref< VertexBuffer > Create(uint32_t size)
Definition Buffer.cpp:11
Event for registering window close.
Definition ApplicationEvent.h:49
WindowCloseEvent()
Definition ApplicationEvent.h:51
Abstract interface representing an application window.
Definition Window.h:43
virtual uint32_t GetWidth() const =0
Retrieves the width of the window.
virtual ~Window()
Definition Window.h:47
virtual void * GetNativeWindow() const =0
Retrieves the native window handle.
static Scope< Window > Create(const WindowProps &props=WindowProps())
Creates a window instance with the specified properties.
Definition WindowsWindow.cpp:20
virtual void SetEventCallback(const EventCallbackFn &callback)=0
Sets the callback function for window events.
virtual void OnUpdate()=0
Called every frame to update the window.
virtual bool IsVSync() const =0
Checks if vertical synchronization (VSync) is enabled.
virtual void SetVSync(bool enabled)=0
Sets whether vertical synchronization (VSync) is enabled.
virtual uint32_t GetHeight() const =0
Retrieves the height of the window.
Event for registering window resize.
Definition ApplicationEvent.h:16
unsigned int GetHeight() const
Get the new height of the window.
Definition ApplicationEvent.h:29
unsigned int m_Height
Definition ApplicationEvent.h:43
WindowResizeEvent(unsigned int width, unsigned int height)
Construct a WindowResizeEvent with the specified width and height.
Definition ApplicationEvent.h:23
std::string ToString() const override
Convert the event to a string representation.
Definition ApplicationEvent.h:32
unsigned int GetWidth() const
Get the new width of the window.
Definition ApplicationEvent.h:27
unsigned int m_Width
Definition ApplicationEvent.h:43
@ RightShift
Definition KeyCodes.h:143
@ RightControl
Definition KeyCodes.h:144
@ Q
Definition KeyCodes.h:54
@ O
Definition KeyCodes.h:52
@ LeftShift
Definition KeyCodes.h:139
@ LeftControl
Definition KeyCodes.h:140
@ N
Definition KeyCodes.h:51
@ S
Definition KeyCodes.h:56
bool DecomposeTransform(const glm::mat4 &transform, glm::vec3 &translation, glm::vec3 &rotation, glm::vec3 &scale)
Decomposes a transformation matrix into its translation, rotation, and scale components.
Definition Math.cpp:10
@ ButtonLeft
Definition MouseButtonCodes.h:26
glm::vec3 Float3()
Definition Random.h:121
std::string HexString(size_t length)
Definition Random.h:57
glm::vec3 RangeF3(const glm::vec2 &range1, const glm::vec2 &range2, const glm::vec2 &range3)
Definition Random.h:136
float RangeF1_Inclusive(float min, float max)
Definition Random.h:92
glm::vec2 RangeF2(const glm::vec2 &minRange, const glm::vec2 &maxRange)
Definition Random.h:115
std::mt19937 & GetRNG()
Definition Random.h:16
bool Bool1(float trueChance)
Definition Random.h:31
glm::vec4 Float4()
Definition Random.h:141
glm::vec2 RangeF2(float min, float max)
Definition Random.h:105
float Float1()
Definition Random.h:76
void Seed(uint32_t seed)
Definition Random.h:21
float RangeF1(float min, float max)
Definition Random.h:84
glm::vec4 RangeF4(float min, float max)
Definition Random.h:146
std::string UUID()
Definition Random.h:70
glm::vec2 RangeF2(float min1, float max1, float min2, float max2)
Definition Random.h:110
unsigned char Char()
Definition Random.h:37
glm::vec3 RangeF3(float min, float max)
Definition Random.h:126
glm::vec2 Float2()
Definition Random.h:100
glm::vec3 RangeF3(float min1, float max1, float min2, float max2, float min3, float max3)
Definition Random.h:131
std::string String(size_t length)
Definition Random.h:43
uint32_t UInt1(uint32_t max)
Definition Random.h:25
TEMPORARY.
Definition WindowsInput.cpp:7
std::string WorkingDirectory
Definition Application.h:22
WindowMode Mode
Definition Application.h:26
std::string format_as(const Event &e)
Format an event as a string.
Definition Event.h:104
constexpr Ref< T > CreateRef(Args &&... args)
Creates a Ref (shared_ptr) for the given type and constructor arguments.
Definition Defines_Macros.h:72
uint32_t Width
Definition Application.h:24
constexpr Scope< T > CreateScope(Args &&... args)
Creates a Scope (unique_ptr) for the given type and constructor arguments.
Definition Defines_Macros.h:52
Application * CreateApplication()
Definition VesperEditorApp.cpp:23
bool EnableImGui
Definition Application.h:27
WindowMode
WIP.
Definition Window.h:16
@ Fullscreen
Definition Window.h:18
@ Borderless
Definition Window.h:19
@ Windowed
Definition Window.h:17
uint32_t Height
Definition Framebuffer.h:10
uint32_t Width
Definition Framebuffer.h:10
bool EnableVSync
Definition Application.h:28
std::string ApplicationName
Definition Application.h:21
static void DisplayVesperInfo_ImGui()
Definition VesperImGui.h:7
static uint32_t ShaderDataTypeSize(ShaderDataType type)
Returns the size in bytes of the given ShaderDataType.
Definition Buffer.h:19
uint32_t Height
Definition Application.h:25
EventCategory
Enumeration of event categories.
Definition Event.h:24
@ EventCategoryMouseButton
Definition Event.h:30
@ EventCategoryMouse
Definition Event.h:29
@ EventCategoryApplication
Definition Event.h:26
@ None
Definition Event.h:25
@ EventCategoryInput
Definition Event.h:27
@ EventCategoryKeyboard
Definition Event.h:28
EventType
Enumeration of event types.
Definition Event.h:14
@ WindowLostFocus
Definition Event.h:16
@ WindowFocus
Definition Event.h:16
@ KeyReleased
Definition Event.h:18
@ AppRender
Definition Event.h:17
@ MouseScrolled
Definition Event.h:19
@ AppTick
Definition Event.h:17
@ None
Definition Event.h:15
@ MouseButtonPressed
Definition Event.h:19
@ MouseButtonReleased
Definition Event.h:19
@ KeyTyped
Definition Event.h:18
@ WindowResize
Definition Event.h:16
@ WindowMoved
Definition Event.h:16
@ AppUpdate
Definition Event.h:17
@ KeyPressed
Definition Event.h:18
@ MouseMoved
Definition Event.h:19
@ WindowClose
Definition Event.h:16
ShaderDataType
The different data types that can be used in shaders.
Definition Buffer.h:6
@ Int
Definition Buffer.h:10
@ Int4
Definition Buffer.h:10
@ Float
Definition Buffer.h:8
@ Mat3
Definition Buffer.h:9
@ Float4
Definition Buffer.h:8
@ Int2
Definition Buffer.h:10
@ Int3
Definition Buffer.h:10
@ Float2
Definition Buffer.h:8
@ None
Definition Buffer.h:7
@ Mat4
Definition Buffer.h:9
@ Float3
Definition Buffer.h:8
@ Bool
Definition Buffer.h:11
WIP.
Definition Application.h:20
Specification for creating a Framebuffer.
Definition Framebuffer.h:9
Definition ParticleSystem.h:9
Represents a single element in a buffer layout.
Definition Buffer.h:39
BufferElement()
Definition Buffer.h:51
ShaderDataType Type
The data type of the buffer element.
Definition Buffer.h:43
std::string Name
The name of the buffer element.
Definition Buffer.h:41
BufferElement(ShaderDataType type, const std::string &name, bool normalized=false)
Constructs a BufferElement with the given type, name, and normalization flag.
Definition Buffer.h:57
uint32_t GetComponentCount() const
Returns the number of components in the buffer element based on its ShaderDataType.
Definition Buffer.h:63
uint32_t Size
The size in bytes of the buffer element.
Definition Buffer.h:45
uint32_t Offset
The offset in bytes of the buffer element from the start of the buffer.
Definition Buffer.h:47
bool Normalized
Whether the buffer element is normalized.
Definition Buffer.h:49
Holds the data for window configuration.
Definition Window.h:23
uint32_t Height
Definition Window.h:26
uint32_t Width
Definition Window.h:25
std::string Title
Definition Window.h:24