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Vesper 0.5.1
Vesper is short form for the Latin word for "Bat", as Vesper is designed to be small, lightweight, and easily handle things like particles and flocking behaviors in accordance with the nature of bats. \n It is meant to be a particle simulation, VFX editor, and CAN be used secondarily as a small game engine. GitHub | Vesper Updates | Creator |
Files | |
| Asserts.h | |
| Provides assertion macros for debugging and error handling. | |
| Base.h | |
| The base header file that includes core definitions and configurations for the Vesper engine. | |
| Color.h | |
| Provides commonly used colors and color manipulation functions. | |
| Config.h | |
| Configuration macros for the Vesper engine and editor. | |
| Defines_Macros.h | |
| Provides commonly used macros along with project wide typedefs. | |
| Log.cpp | |
| Implements the logging system for the Vesper engine. | |
| Log.h | |
| Declares the logging system for the Vesper engine. | |
| Math.cpp | |
| Math.h | |
| Provides mathematical utility functions. | |
| PlatformDetection.h | |
| Detects the current platform and defines corresponding macros. | |
| Random.h | |
| Provides random number generation utilities. | |
| Timer.h | |
| Declares a Timer class for measuring elapsed time. | |
| Timestep.h | |
| Declares the Timestep class representing a time step in seconds. | |