Vesper 0.5.1
Vesper is short form for the Latin word for "Bat", as Vesper is designed to be small, lightweight, and easily handle things like particles and flocking behaviors in accordance with the nature of bats. \n It is meant to be a particle simulation, VFX editor, and CAN be used secondarily as a small game engine.
GitHub | Vesper Updates | Creator
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EditorLayer.cpp File Reference
#include <Vesper/ImGui/VesperImGui.h>
#include <ImGuizmo.h>
#include <Vesper/Utils/PlatformUtils.h>
#include "Vesper/Core/Math.h"
#include "EditorLayer.h"
#include <glm/gtc/matrix_transform.hpp>
#include <glm/gtc/type_ptr.hpp>
#include "Vesper/Scene/SceneSerializer.h"

Namespaces

namespace  Vesper
 TEMPORARY.

Variables

static const uint32_t s_MapWidth = 20
static const uint32_t s_MapHeight = 10
static const char * s_MapTiles

Variable Documentation

◆ s_MapHeight

const uint32_t s_MapHeight = 10
static

◆ s_MapTiles

const char * s_MapTiles
static
Initial value:
=
"GGGGGGGGGGGGGGGGGGGG"
"GGGCCCCCCCCCCCCCCGGG"
"GGGCGGGGGGGGGGGGCGGG"
"GGGCGGRGGGGGGRGGCGGG"
"GGGCGGGGGGGGGGGGCGGG"
"GGGCGGGGGGGGGGGGCGGG"
"GGGCGGPGGGGGGPGGCGGG"
"GGGCGGGGGGGGGGGGCGGG"
"GGGCCCCCCCCCCCCCCGGG"
"GGGGGGGGGGGGGGGGGGGG"

Referenced by Vesper::EditorLayer::OnUpdate().

◆ s_MapWidth

const uint32_t s_MapWidth = 20
static