Vesper 0.5.1
Vesper is short form for the Latin word for "Bat", as Vesper is designed to be small, lightweight, and easily handle things like particles and flocking behaviors in accordance with the nature of bats. \n It is meant to be a particle simulation, VFX editor, and CAN be used secondarily as a small game engine.
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Layer.h
Go to the documentation of this file.
1#pragma once
2
3#include "Vesper/Core/Timestep.h"
4#include "Vesper/Events/Event.h"
5
6/// @file Layer.h
7/// @author Damon S. Green II
8/// @brief Defines the Layer class for creating reusable application layers.
9/// @todo Add layer priority system (maybe?)
10
11namespace Vesper {
12
13 /// @class Layer
14 /// @brief Represents a reusable application layer that receives lifecycle callbacks (attach, detach, update, events, render, and ImGui render).
15 /// Intended as a base class for concrete layers.
16 class Layer
17 {
18 public:
19
20 /// @brief Constructs a Layer with an optional name for debugging purposes.
21 ///
22 /// @param name The name of the layer, used for debugging, defaulted to "Layer".
23 Layer(const std::string& name = "Layer");
24
25 virtual ~Layer();
26
27 /// @brief Called when the layer is attached to the application.
28 virtual void OnAttach() {};
29
30 /// @brief Called when the layer is detached from the application.
31 virtual void OnDetach() {};
32
33 /// @brief Called every frame to update the layer with the given timestep.
34 ///
35 /// @param ts The timestep representing the time elapsed since the last update.
36 virtual void OnUpdate(Timestep ts) {};
37
38 /// @brief Called when an event is dispatched to the layer.
39 ///
40 /// @param event The event being dispatched.
41 virtual void OnEvent(Event& event){}
42
43 /// @brief Called when the layer should render its contents.
44 ///
45 /// @note Layers are responsible for their own rendering needs.
46 /// @todo add layer rendering into the application's render loop
47 virtual void OnRender() {};
48
49 /// @brief Called when the layer should render its ImGui components.
50 virtual void OnImGuiRender() {};
51
52 /// @brief Retrieves the name of the layer for debugging purposes.
53 inline const std::string& GetName() const { return m_DebugName; }
54 protected:
55
56 /// @brief The name of the layer assigned at creation, used for debugging.
57 std::string m_DebugName;
58 };
59
60}
#define VZ_CORE_ASSERT(x,...)
Definition Asserts.h:20
#define VZ_BIND_EVENT_FN(fn)
Binds a member function as an event handler.
Definition Defines_Macros.h:17
#define BIT(x)
Macro to shift 1 by x positions to create a bitmask.
Definition Defines_Macros.h:13
static const uint32_t s_MapHeight
Definition EditorLayer.cpp:13
static const char * s_MapTiles
Definition EditorLayer.cpp:14
static const uint32_t s_MapWidth
Definition EditorLayer.cpp:12
#define VZ_PROFILE
Definition Instrumentor.h:211
#define VZ_FUNC_SIG
Definition Instrumentor.h:231
#define VZ_PROFILE_SCOPE_LINE2(name, line)
Definition Instrumentor.h:236
#define VZ_PROFILE_FUNCTION()
Definition Instrumentor.h:240
#define VZ_PROFILE_SCOPE(name)
Definition Instrumentor.h:239
#define VZ_PROFILE_SCOPE_LINE(name, line)
Definition Instrumentor.h:238
#define VZ_CORE_INFO(...)
info: general information about application flow
Definition Log.h:37
#define VZ_CORE_ERROR(...)
error: indicates an error that has occurred
Definition Log.h:41
The core application class that manages the main loop, window, layers, and event handling.
Definition Application.h:35
static Application * s_Instance
Definition Application.h:92
void OnEvent(Event &e)
Handles incoming events and dispatches them to the appropriate handlers.
Definition Application.cpp:60
float m_LastFrameTime
Time of the last frame, used for calculating timestep.
Definition Application.h:89
bool OnWindowResize(WindowResizeEvent &e)
Event handler for window resize events.
Definition Application.cpp:118
static Application & Get()
Retrieves the singleton instance of the Application.
Definition Application.h:67
ImGuiLayer * m_ImGuiLayer
ImGui layer for rendering GUI elements.
Definition Application.h:81
bool m_Running
Flag indicating whether the application is running.
Definition Application.h:83
bool OnWindowClose(WindowCloseEvent &e)
Event handler for window close events.
Definition Application.cpp:111
ImGuiLayer * GetImGuiLayer()
Retrieves the ImGui layer.
Definition Application.h:64
void Run()
Starts the main application loop.
Definition Application.cpp:77
void PushLayer(Layer *layer)
Adds a layer to the application layer stack.
Definition Application.cpp:41
Application(const std::string &name="")
Constructs the Application with the given name.
Definition Application.cpp:17
LayerStack m_LayerStack
Stack of layers managed by the application.
Definition Application.h:87
void PushOverlay(Layer *overlay)
Adds an overlay layer to the application layer stack.
Definition Application.cpp:48
virtual ~Application()
Definition Application.cpp:37
Scope< Window > m_Window
Scoped pointer to the applications underlying window.
Definition Application.h:79
bool m_Minimized
Flag indicating whether the application is minimized.
Definition Application.h:85
void Close()
Closes the application.
Definition Application.cpp:55
Window & GetWindow()
Retrieves the application window.
Definition Application.h:70
Definition EditorCamera.h:13
Definition EditorLayer.h:14
glm::vec4 m_SpecialQuadColor
Definition EditorLayer.h:98
bool m_ViewportFocused
Definition EditorLayer.h:44
float m_RotationSnap
Definition EditorLayer.h:51
std::unordered_map< char, Ref< SubTexture2D > > s_TextureMap
Definition EditorLayer.h:101
Ref< Shader > m_FlatColorShader
Definition EditorLayer.h:60
void OpenScene()
Definition EditorLayer.cpp:728
glm::vec4 m_TextureTintColor1
Definition EditorLayer.h:94
float lastFrameTime
Definition EditorLayer.h:55
ParticleProps m_ParticleProps
Definition EditorLayer.h:87
glm::vec4 m_ClearColor
Definition EditorLayer.h:97
SceneState
Definition EditorLayer.h:39
@ Simulate
Definition EditorLayer.h:40
@ Edit
Definition EditorLayer.h:40
@ Play
Definition EditorLayer.h:40
bool scene3
Definition EditorLayer.h:90
Ref< SubTexture2D > m_SubTextureSmoke
Definition EditorLayer.h:71
Ref< Texture2D > m_SpriteSheetCursedLands
Definition EditorLayer.h:68
int m_GizmoType
Definition EditorLayer.h:50
bool scene4
Definition EditorLayer.h:90
ParticleSystem m_ParticleSystem
Definition EditorLayer.h:86
EditorLayer()
Definition EditorLayer.cpp:37
EditorCamera m_EditorCamera
Definition EditorLayer.h:79
Ref< Texture2D > m_SpriteSheetCrystals
Definition EditorLayer.h:66
float m_ScaleSnap
Definition EditorLayer.h:51
void NewScene()
Definition EditorLayer.cpp:721
float m_TranslationSnap
Definition EditorLayer.h:51
glm::vec4 m_SquareColor
Definition EditorLayer.h:93
glm::vec2 m_ViewportSize
Definition EditorLayer.h:45
bool OnKeyPressed(KeyPressedEvent &e)
Definition EditorLayer.cpp:669
bool m_PrimaryCamera
Definition EditorLayer.h:47
float m_squareRotation
Definition EditorLayer.h:82
OrthographicCameraController m_CameraController
Definition EditorLayer.h:53
Ref< Scene > m_ActiveScene
Definition EditorLayer.h:35
glm::vec4 m_TextureTintColor2
Definition EditorLayer.h:95
Ref< SubTexture2D > m_SubTextureTown
Definition EditorLayer.h:72
bool m_UseSpecialQuadColor
Definition EditorLayer.h:99
Ref< Scene > m_EditorScene
Definition EditorLayer.h:36
glm::vec4 m_BackgroundColor
Definition EditorLayer.h:96
Ref< Texture2D > m_CheckerboardTexture
Definition EditorLayer.h:61
Entity m_CameraEntity
Definition EditorLayer.h:48
Ref< VertexArray > m_SquareVA
Definition EditorLayer.h:59
virtual void OnEvent(Event &e) override
Called when an event is dispatched to the layer.
Definition EditorLayer.cpp:657
int ParticleEmitCount
Definition EditorLayer.h:84
SceneState m_SceneState
Definition EditorLayer.h:42
virtual void OnUpdate(Timestep ts) override
Called every frame to update the layer with the given timestep.
Definition EditorLayer.cpp:234
float m_textureScale
Definition EditorLayer.h:81
SceneHierarchyPanel m_SceneHierarchyPanel
Definition EditorLayer.h:33
Ref< Texture2D > m_SpriteSheetRocks
Definition EditorLayer.h:67
Ref< SubTexture2D > m_SubTextureFire
Definition EditorLayer.h:70
float m_specialQuadRotation
Definition EditorLayer.h:83
virtual void OnAttach() override
Called when the layer is attached to the application.
Definition EditorLayer.cpp:45
bool scene1
Definition EditorLayer.h:90
void SaveSceneAs()
Definition EditorLayer.cpp:744
bool useEntityScene
Definition EditorLayer.h:91
Entity m_SmokeEntity
Definition EditorLayer.h:56
bool scene2
Definition EditorLayer.h:90
Entity m_FireEntity
Definition EditorLayer.h:56
Ref< Framebuffer > m_Framebuffer
Definition EditorLayer.h:77
bool m_ViewportHovered
Definition EditorLayer.h:44
Ref< Texture2D > m_SpriteSheetFire
Definition EditorLayer.h:63
virtual ~EditorLayer()=default
Ref< Texture2D > m_SpriteSheetSmoke
Definition EditorLayer.h:64
virtual void OnDetach() override
Called when the layer is detached from the application.
Definition EditorLayer.cpp:229
virtual void OnImGuiRender() override
Called when the layer should render its ImGui components.
Definition EditorLayer.cpp:425
Ref< Texture2D > m_SpriteSheetTown
Definition EditorLayer.h:65
void ResetScene()
Definition EditorLayer.cpp:755
Represents an entity in a scene.
Definition Entity.h:14
Stack-based templated event dispatcher.
Definition Event.h:68
EventDispatcher(Event &event)
Construct an EventDispatcher for a specific event.
Definition Event.h:78
Event & m_Event
The event to be dispatched.
Definition Event.h:100
bool Dispatch(EventFn< T > func)
Dispatch the event to the appropriate handler if the types match.
Definition Event.h:89
Abstract base class for all events.
Definition Event.h:37
bool IsInCategory(EventCategory category)
Check if the event is in a specific category.
Definition Event.h:55
virtual ~Event()=default
virtual int GetCategoryFlags() const =0
Get the category flags of the event.
virtual EventType GetEventType() const =0
Get the type of the event.
virtual std::string ToString() const
Convert the event to a string representation.
Definition Event.h:52
bool Handled
Indicates whether the event has been handled.
Definition Event.h:62
virtual const char * GetName() const =0
Get the name of the event.
Cross-platform file dialog utilities.
Definition PlatformUtils.h:10
static std::string SaveFile(const char *filter)
Opens a file dialog to select a location to save a file.
Definition WindowsPlatformUtils.cpp:29
static std::string OpenFile(const char *filter)
Opens a file dialog to select a file to open.
Definition WindowsPlatformUtils.cpp:12
Definition PlatformUtils.h:28
static void Initialize()
Definition WindowsPlatformUtils.cpp:66
static std::string m_RootEditorDirectory
Definition PlatformUtils.h:38
static std::string m_ProjectsDirectory
Definition PlatformUtils.h:41
static std::string GetCurrentWorkingDirectory()
Definition WindowsPlatformUtils.cpp:97
static std::string m_AssetsDirectory
Definition PlatformUtils.h:40
static std::string m_ResourcesDirectory
Definition PlatformUtils.h:39
static std::string GetTravelingUpPath(const std::string &path)
Definition WindowsPlatformUtils.cpp:112
static std::string m_RootEngineDirectory
Definition PlatformUtils.h:37
static std::string m_CurrentProjectDirectory
Definition PlatformUtils.h:42
static std::string GetAbsolutePath(const std::string &relativePath)
Definition WindowsPlatformUtils.cpp:104
static bool m_Initialized
Definition PlatformUtils.h:36
static bool IsInitialized()
Definition PlatformUtils.h:34
Definition ImGuiLayer.h:13
virtual void SetBlockEvents(bool block)
Definition ImGuiLayer.h:26
Base input class for querying input states.
Definition Input.h:12
static bool IsMouseButtonPressed(int button)
Checks if the specified mouse button is currently pressed.
Definition WindowsInput.cpp:16
static bool IsKeyPressed(int keycode)
Checks if the specified key is currently pressed.
Definition WindowsInput.cpp:9
int GetKeyCode() const
Get the key code associated with the event.
Definition KeyEvent.h:20
Event for registering key press.
Definition KeyEvent.h:37
int GetRepeatCount() const
Get the repeat count of the key press event.
Definition KeyEvent.h:48
Represents a reusable application layer that receives lifecycle callbacks (attach,...
Definition Layer.h:17
virtual void OnEvent(Event &event)
Called when an event is dispatched to the layer.
Definition Layer.h:41
const std::string & GetName() const
Retrieves the name of the layer for debugging purposes.
Definition Layer.h:53
virtual void OnDetach()
Called when the layer is detached from the application.
Definition Layer.h:31
virtual void OnUpdate(Timestep ts)
Called every frame to update the layer with the given timestep.
Definition Layer.h:36
virtual void OnImGuiRender()
Called when the layer should render its ImGui components.
Definition Layer.h:50
Layer(const std::string &name="Layer")
Constructs a Layer with an optional name for debugging purposes.
Definition Layer.cpp:6
virtual ~Layer()
Definition Layer.cpp:11
std::string m_DebugName
The name of the layer assigned at creation, used for debugging.
Definition Layer.h:57
virtual void OnAttach()
Called when the layer is attached to the application.
Definition Layer.h:28
virtual void OnRender()
Called when the layer should render its contents.
Definition Layer.h:47
Manages an ordered stack of Layer pointers. Layers can be pushed or popped and the stack can be itera...
Definition LayerStack.h:16
LayerStack()
Definition LayerStack.cpp:6
void PopOverlay(Layer *overlay)
Removes the specified overlay layer from the stack.
Definition LayerStack.cpp:42
unsigned int m_LayerInsertIndex
Index indicating where to insert new layers (before overlays).
Definition LayerStack.h:55
void PushLayer(Layer *layer)
Adds the layer to the stack at the position before the first overlay.
Definition LayerStack.cpp:19
void PushOverlay(Layer *overlay)
Pushes the overlay layer on top of all other layers.
Definition LayerStack.cpp:26
~LayerStack()
Definition LayerStack.cpp:10
void PopLayer(Layer *layer)
Removes the specified layer from the stack.
Definition LayerStack.cpp:32
Definition OrthographicCameraController.h:26
Definition ParticleSystem.h:25
A static class that provides an interface for issuing rendering commands.
Definition RenderCommand.h:10
static void Clear()
Clears the rendering buffers.
Definition RenderCommand.h:32
A 2D renderer for drawing quads and sprites.
Definition Renderer2D.h:17
static void ResetStats()
Resets the rendering statistics.
Definition Renderer2D.cpp:497
static void EndScene()
Ends the current scene.
Definition Renderer2D.cpp:160
static Statistics GetStats()
Retrieves the current rendering statistics.
Definition Renderer2D.cpp:502
An abstract class defining the interface for a rendering API.
Definition RendererAPI.h:11
API
API.
Definition RendererAPI.h:14
@ OpenGL
Definition RendererAPI.h:16
Definition SceneSerializer.h:7
bool Deserialize(const std::string &filepath)
Definition SceneSerializer.cpp:206
void Serialize(const std::string &filepath)
Definition SceneSerializer.cpp:179
Represents a time step in seconds.
Definition Timestep.h:12
Event for registering window close.
Definition ApplicationEvent.h:49
Abstract interface representing an application window.
Definition Window.h:43
virtual uint32_t GetWidth() const =0
Retrieves the width of the window.
virtual ~Window()
Definition Window.h:47
virtual void * GetNativeWindow() const =0
Retrieves the native window handle.
static Scope< Window > Create(const WindowProps &props=WindowProps())
Creates a window instance with the specified properties.
Definition WindowsWindow.cpp:20
virtual void SetEventCallback(const EventCallbackFn &callback)=0
Sets the callback function for window events.
virtual void OnUpdate()=0
Called every frame to update the window.
virtual bool IsVSync() const =0
Checks if vertical synchronization (VSync) is enabled.
virtual void SetVSync(bool enabled)=0
Sets whether vertical synchronization (VSync) is enabled.
virtual uint32_t GetHeight() const =0
Retrieves the height of the window.
Event for registering window resize.
Definition ApplicationEvent.h:16
@ RightShift
Definition KeyCodes.h:143
@ RightControl
Definition KeyCodes.h:144
@ Q
Definition KeyCodes.h:54
@ O
Definition KeyCodes.h:52
@ LeftShift
Definition KeyCodes.h:139
@ LeftControl
Definition KeyCodes.h:140
@ N
Definition KeyCodes.h:51
@ S
Definition KeyCodes.h:56
Definition Math.cpp:7
bool DecomposeTransform(const glm::mat4 &transform, glm::vec3 &translation, glm::vec3 &rotation, glm::vec3 &scale)
Decomposes a transformation matrix into its translation, rotation, and scale components.
Definition Math.cpp:10
@ ButtonLeft
Definition MouseButtonCodes.h:26
TEMPORARY.
Definition WindowsInput.cpp:7
std::string WorkingDirectory
Definition Application.h:22
WindowMode Mode
Definition Application.h:26
std::string format_as(const Event &e)
Format an event as a string.
Definition Event.h:104
constexpr Ref< T > CreateRef(Args &&... args)
Creates a Ref (shared_ptr) for the given type and constructor arguments.
Definition Defines_Macros.h:72
uint32_t Width
Definition Application.h:24
constexpr Scope< T > CreateScope(Args &&... args)
Creates a Scope (unique_ptr) for the given type and constructor arguments.
Definition Defines_Macros.h:52
Application * CreateApplication()
Definition VesperEditorApp.cpp:23
bool EnableImGui
Definition Application.h:27
WindowMode
WIP.
Definition Window.h:16
@ Fullscreen
Definition Window.h:18
@ Borderless
Definition Window.h:19
@ Windowed
Definition Window.h:17
uint32_t Height
Definition Framebuffer.h:10
uint32_t Width
Definition Framebuffer.h:10
bool EnableVSync
Definition Application.h:28
std::string ApplicationName
Definition Application.h:21
static void DisplayVesperInfo_ImGui()
Definition VesperImGui.h:7
uint32_t Height
Definition Application.h:25
EventCategory
Enumeration of event categories.
Definition Event.h:24
@ EventCategoryMouseButton
Definition Event.h:30
@ EventCategoryMouse
Definition Event.h:29
@ EventCategoryApplication
Definition Event.h:26
@ None
Definition Event.h:25
@ EventCategoryInput
Definition Event.h:27
@ EventCategoryKeyboard
Definition Event.h:28
EventType
Enumeration of event types.
Definition Event.h:14
@ WindowLostFocus
Definition Event.h:16
@ WindowFocus
Definition Event.h:16
@ KeyReleased
Definition Event.h:18
@ AppRender
Definition Event.h:17
@ MouseScrolled
Definition Event.h:19
@ AppTick
Definition Event.h:17
@ None
Definition Event.h:15
@ MouseButtonPressed
Definition Event.h:19
@ MouseButtonReleased
Definition Event.h:19
@ KeyTyped
Definition Event.h:18
@ WindowResize
Definition Event.h:16
@ WindowMoved
Definition Event.h:16
@ AppUpdate
Definition Event.h:17
@ KeyPressed
Definition Event.h:18
@ MouseMoved
Definition Event.h:19
@ WindowClose
Definition Event.h:16
WIP.
Definition Application.h:20
Specification for creating a Framebuffer.
Definition Framebuffer.h:9
Definition ParticleSystem.h:9
Holds the data for window configuration.
Definition Window.h:23
uint32_t Height
Definition Window.h:26
uint32_t Width
Definition Window.h:25
std::string Title
Definition Window.h:24