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Vesper 0.5.1
Vesper is short form for the Latin word for "Bat", as Vesper is designed to be small, lightweight, and easily handle things like particles and flocking behaviors in accordance with the nature of bats. \n It is meant to be a particle simulation, VFX editor, and CAN be used secondarily as a small game engine. GitHub | Vesper Updates | Creator |
Files | |
| Application.cpp | |
| Application.h | |
| Controls the run of the Vesper Engine. | |
| EntryPoint.h | |
| Layer.cpp | |
| Layer.h | |
| Defines the Layer class for creating reusable application layers. | |
| LayerStack.cpp | |
| LayerStack.h | |
| Defines the LayerStack class for managing a stack of application layers. | |
| Window.h | |
| Defines the abstract Window class and WindowProps struct for window management. | |