12 bool DecomposeTransform(
const glm::mat4& transform, glm::vec3& translation, glm::vec3& rotation, glm::vec3& scale);
#define VZ_CORE_ASSERT(x,...)
Definition Asserts.h:20
#define VZ_BIND_EVENT_FN(fn)
Binds a member function as an event handler.
Definition Defines_Macros.h:17
static const uint32_t s_MapHeight
Definition EditorLayer.cpp:13
static const char * s_MapTiles
Definition EditorLayer.cpp:14
static const uint32_t s_MapWidth
Definition EditorLayer.cpp:12
#define VZ_PROFILE_FUNCTION()
Definition Instrumentor.h:240
#define VZ_PROFILE_SCOPE(name)
Definition Instrumentor.h:239
#define VZ_CORE_INFO(...)
info: general information about application flow
Definition Log.h:37
#define VZ_CORE_ERROR(...)
error: indicates an error that has occurred
Definition Log.h:41
The core application class that manages the main loop, window, layers, and event handling.
Definition Application.h:35
static Application & Get()
Retrieves the singleton instance of the Application.
Definition Application.h:67
ImGuiLayer * GetImGuiLayer()
Retrieves the ImGui layer.
Definition Application.h:64
void Close()
Closes the application.
Definition Application.cpp:55
Definition EditorLayer.h:14
bool m_ViewportFocused
Definition EditorLayer.h:44
float m_RotationSnap
Definition EditorLayer.h:51
void OpenScene()
Definition EditorLayer.cpp:728
SceneState
Definition EditorLayer.h:39
@ Edit
Definition EditorLayer.h:40
bool scene3
Definition EditorLayer.h:90
int m_GizmoType
Definition EditorLayer.h:50
bool scene4
Definition EditorLayer.h:90
EditorLayer()
Definition EditorLayer.cpp:37
float m_ScaleSnap
Definition EditorLayer.h:51
void NewScene()
Definition EditorLayer.cpp:721
float m_TranslationSnap
Definition EditorLayer.h:51
bool OnKeyPressed(KeyPressedEvent &e)
Definition EditorLayer.cpp:669
virtual void OnEvent(Event &e) override
Called when an event is dispatched to the layer.
Definition EditorLayer.cpp:657
int ParticleEmitCount
Definition EditorLayer.h:84
SceneState m_SceneState
Definition EditorLayer.h:42
virtual void OnUpdate(Timestep ts) override
Called every frame to update the layer with the given timestep.
Definition EditorLayer.cpp:234
virtual void OnAttach() override
Called when the layer is attached to the application.
Definition EditorLayer.cpp:45
bool scene1
Definition EditorLayer.h:90
void SaveSceneAs()
Definition EditorLayer.cpp:744
bool useEntityScene
Definition EditorLayer.h:91
bool scene2
Definition EditorLayer.h:90
bool m_ViewportHovered
Definition EditorLayer.h:44
virtual void OnDetach() override
Called when the layer is detached from the application.
Definition EditorLayer.cpp:229
virtual void OnImGuiRender() override
Called when the layer should render its ImGui components.
Definition EditorLayer.cpp:425
void ResetScene()
Definition EditorLayer.cpp:755
Represents an entity in a scene.
Definition Entity.h:14
Stack-based templated event dispatcher.
Definition Event.h:68
EventDispatcher(Event &event)
Construct an EventDispatcher for a specific event.
Definition Event.h:78
Abstract base class for all events.
Definition Event.h:37
Cross-platform file dialog utilities.
Definition PlatformUtils.h:10
static std::string SaveFile(const char *filter)
Opens a file dialog to select a location to save a file.
Definition WindowsPlatformUtils.cpp:29
static std::string OpenFile(const char *filter)
Opens a file dialog to select a file to open.
Definition WindowsPlatformUtils.cpp:12
Definition PlatformUtils.h:28
static void Initialize()
Definition WindowsPlatformUtils.cpp:66
static std::string m_RootEditorDirectory
Definition PlatformUtils.h:38
static std::string m_ProjectsDirectory
Definition PlatformUtils.h:41
static std::string GetCurrentWorkingDirectory()
Definition WindowsPlatformUtils.cpp:97
static std::string m_AssetsDirectory
Definition PlatformUtils.h:40
static std::string m_ResourcesDirectory
Definition PlatformUtils.h:39
static std::string GetTravelingUpPath(const std::string &path)
Definition WindowsPlatformUtils.cpp:112
static std::string m_RootEngineDirectory
Definition PlatformUtils.h:37
static std::string m_CurrentProjectDirectory
Definition PlatformUtils.h:42
static std::string GetAbsolutePath(const std::string &relativePath)
Definition WindowsPlatformUtils.cpp:104
static bool m_Initialized
Definition PlatformUtils.h:36
static bool IsInitialized()
Definition PlatformUtils.h:34
virtual void SetBlockEvents(bool block)
Definition ImGuiLayer.h:26
int GetKeyCode() const
Get the key code associated with the event.
Definition KeyEvent.h:20
Event for registering key press.
Definition KeyEvent.h:37
int GetRepeatCount() const
Get the repeat count of the key press event.
Definition KeyEvent.h:48
Represents a reusable application layer that receives lifecycle callbacks (attach,...
Definition Layer.h:17
A static class that provides an interface for issuing rendering commands.
Definition RenderCommand.h:10
static void Clear()
Clears the rendering buffers.
Definition RenderCommand.h:32
A 2D renderer for drawing quads and sprites.
Definition Renderer2D.h:17
static void ResetStats()
Resets the rendering statistics.
Definition Renderer2D.cpp:497
static void EndScene()
Ends the current scene.
Definition Renderer2D.cpp:160
static Statistics GetStats()
Retrieves the current rendering statistics.
Definition Renderer2D.cpp:502
Definition SceneSerializer.h:7
bool Deserialize(const std::string &filepath)
Definition SceneSerializer.cpp:206
void Serialize(const std::string &filepath)
Definition SceneSerializer.cpp:179
Represents a time step in seconds.
Definition Timestep.h:12
@ RightShift
Definition KeyCodes.h:143
@ RightControl
Definition KeyCodes.h:144
@ Q
Definition KeyCodes.h:54
@ O
Definition KeyCodes.h:52
@ LeftShift
Definition KeyCodes.h:139
@ LeftControl
Definition KeyCodes.h:140
@ N
Definition KeyCodes.h:51
@ S
Definition KeyCodes.h:56
bool DecomposeTransform(const glm::mat4 &transform, glm::vec3 &translation, glm::vec3 &rotation, glm::vec3 &scale)
Decomposes a transformation matrix into its translation, rotation, and scale components.
Definition Math.cpp:10
@ ButtonLeft
Definition MouseButtonCodes.h:26
TEMPORARY.
Definition WindowsInput.cpp:7
uint32_t Height
Definition Framebuffer.h:10
uint32_t Width
Definition Framebuffer.h:10
static void DisplayVesperInfo_ImGui()
Definition VesperImGui.h:7
Specification for creating a Framebuffer.
Definition Framebuffer.h:9