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Vesper 0.5.1
Vesper is short form for the Latin word for "Bat", as Vesper is designed to be small, lightweight, and easily handle things like particles and flocking behaviors in accordance with the nature of bats. \n It is meant to be a particle simulation, VFX editor, and CAN be used secondarily as a small game engine. GitHub | Vesper Updates | Creator |
#include "Vesper/Renderer/Texture.h"#include "Vesper/Renderer/SubTexture2D.h"#include "SceneCamera.h"#include "Vesper/Core/Random.h"#include <glm/glm.hpp>#include <glm/gtc/matrix_transform.hpp>#include <glm/gtx/quaternion.hpp>Go to the source code of this file.
Classes | |
| struct | Vesper::UUID |
| Universally Unique Identifier. More... | |
| struct | Vesper::UUIDComponent |
| Component that holds a UUID. More... | |
| struct | Vesper::NameComponent |
| Component that holds the name of an entity. More... | |
| struct | Vesper::TransformComponent |
| Component that holds the transform of an entity. More... | |
| struct | Vesper::SpriteRendererComponent |
| Component that holds sprite rendering data. More... | |
| struct | Vesper::SubTextureComponent |
| Component that holds sub-texture data for sprites. More... | |
| struct | Vesper::TextureAnimationComponent |
| Animates through a series of sub textures. More... | |
| struct | Vesper::CameraComponent |
| Component that holds camera data. More... | |
| struct | Vesper::NativeScriptComponent |
| Component that holds scripting data for an entity. More... | |
Namespaces | |
| namespace | Vesper |
| TEMPORARY. | |
Macros | |
| #define | GLM_ENABLE_EXPERIMENTAL |
| #define GLM_ENABLE_EXPERIMENTAL |