Vesper 0.5.1
Vesper is short form for the Latin word for "Bat", as Vesper is designed to be small, lightweight, and easily handle things like particles and flocking behaviors in accordance with the nature of bats. \n It is meant to be a particle simulation, VFX editor, and CAN be used secondarily as a small game engine.
GitHub | Vesper Updates | Creator
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Renderer2D.cpp File Reference
#include "vzpch.h"
#include "Renderer2D.h"
#include "UniformBuffer.h"
#include "VertexArray.h"
#include "Shader.h"
#include "RenderCommand.h"
#include <glm/gtc/matrix_transform.hpp>

Classes

struct  Vesper::QuadVertex
struct  Vesper::Renderer2DData
struct  Vesper::Renderer2DData::CameraData

Namespaces

namespace  Vesper
 TEMPORARY.

Variables

static Renderer2DData Vesper::s_Data

Class Documentation

◆ Vesper::QuadVertex

struct Vesper::QuadVertex
Class Members
vec4 Color
vec3 Position
vec2 TexCoord
float TexIndex
float TilingFactor

◆ Vesper::Renderer2DData::CameraData

struct Vesper::Renderer2DData::CameraData
Class Members
mat4 ViewProjection