Vesper 0.5.1
Vesper is short form for the Latin word for "Bat", as Vesper is designed to be small, lightweight, and easily handle things like particles and flocking behaviors in accordance with the nature of bats. \n It is meant to be a particle simulation, VFX editor, and CAN be used secondarily as a small game engine.
GitHub | Vesper Updates | Creator
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SceneSerializer.cpp File Reference
#include "vzpch.h"
#include "SceneSerializer.h"
#include "Entity.h"
#include "Components.h"
#include <fstream>
#include <yaml-cpp/yaml.h>

Classes

struct  YAML::convert< glm::vec2 >
struct  YAML::convert< glm::vec3 >
struct  YAML::convert< glm::vec4 >

Namespaces

namespace  YAML
namespace  Vesper
 TEMPORARY.

Functions

YAML::Emitter & YAML::operator<< (YAML::Emitter &out, const glm::vec2 &v)
YAML::Emitter & YAML::operator<< (YAML::Emitter &out, const glm::vec3 &v)
YAML::Emitter & YAML::operator<< (YAML::Emitter &out, const glm::vec4 &v)
static void Vesper::SerializeEntity (YAML::Emitter &out, Entity entity)