Vesper 0.5.1
Vesper is short form for the Latin word for "Bat", as Vesper is designed to be small, lightweight, and easily handle things like particles and flocking behaviors in accordance with the nature of bats. \n It is meant to be a particle simulation, VFX editor, and CAN be used secondarily as a small game engine.
GitHub | Vesper Updates | Creator
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OpenGLBuffer.h
Go to the documentation of this file.
1#pragma once
2
3#include "Vesper/Renderer/Buffer.h"
4
5
6namespace Vesper {
7
9 {
10 public:
11 OpenGLVertexBuffer(uint32_t size);
12 OpenGLVertexBuffer(float* vertices, uint32_t size);
13 virtual ~OpenGLVertexBuffer();
14 virtual void Bind() const override;
15 virtual void Unbind() const override;
16
17 virtual void SetLayout(const BufferLayout& layout) override { m_Layout = layout; }
18 virtual const BufferLayout& GetLayout() const override { return m_Layout; }
19
20 virtual void SetData(const void* data, uint32_t size) override;
21 private:
22 uint32_t m_RendererID;
24 };
25
27 {
28 public:
29 OpenGLIndexBuffer(uint32_t* indices, uint32_t count);
30 virtual ~OpenGLIndexBuffer();
31 virtual void Bind() const override;
32 virtual void Unbind() const override;
33
34 virtual uint32_t GetCount() const override { return m_Count; }
35 private:
36 uint32_t m_RendererID;
37 uint32_t m_Count;
38 };
39
40}
#define VZ_PROFILE_FUNCTION()
Definition Instrumentor.h:240
Represents the layout of a buffer, consisting of multiple BufferElements.
Definition Buffer.h:84
Abstract base class for an index buffer.
Definition Buffer.h:154
Definition OpenGLBuffer.h:27
virtual uint32_t GetCount() const override
Definition OpenGLBuffer.h:34
OpenGLIndexBuffer(uint32_t *indices, uint32_t count)
Definition OpenGLBuffer.cpp:62
uint32_t m_Count
Definition OpenGLBuffer.h:37
virtual void Unbind() const override
Definition OpenGLBuffer.cpp:86
virtual ~OpenGLIndexBuffer()
Definition OpenGLBuffer.cpp:72
virtual void Bind() const override
Definition OpenGLBuffer.cpp:79
uint32_t m_RendererID
Definition OpenGLBuffer.h:36
Definition OpenGLBuffer.h:9
OpenGLVertexBuffer(float *vertices, uint32_t size)
Definition OpenGLBuffer.cpp:21
virtual const BufferLayout & GetLayout() const override
Definition OpenGLBuffer.h:18
virtual void Unbind() const override
Definition OpenGLBuffer.cpp:44
virtual void SetData(const void *data, uint32_t size) override
Definition OpenGLBuffer.cpp:51
uint32_t m_RendererID
Definition OpenGLBuffer.h:22
BufferLayout m_Layout
Definition OpenGLBuffer.h:23
virtual void SetLayout(const BufferLayout &layout) override
Definition OpenGLBuffer.h:17
virtual ~OpenGLVertexBuffer()
Definition OpenGLBuffer.cpp:30
OpenGLVertexBuffer(uint32_t size)
Definition OpenGLBuffer.cpp:12
virtual void Bind() const override
Definition OpenGLBuffer.cpp:37
Abstract base class for a vertex buffer.
Definition Buffer.h:132
TEMPORARY.
Definition WindowsInput.cpp:7