Vesper 0.5.1
Vesper is short form for the Latin word for "Bat", as Vesper is designed to be small, lightweight, and easily handle things like particles and flocking behaviors in accordance with the nature of bats. \n It is meant to be a particle simulation, VFX editor, and CAN be used secondarily as a small game engine.
GitHub | Vesper Updates | Creator
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Config.h File Reference

Configuration macros for the Vesper engine and editor. More...

Go to the source code of this file.

Macros

#define VZ_DEFAULT_TEXTURE   Texture2D::Create("Resources/Textures/Checkerboard.png")
 Editor Configurations.

Detailed Description

Configuration macros for the Vesper engine and editor.

Author
Damon S. Green II
Todo
: Implement Default Graphics API

Macro Definition Documentation

◆ VZ_DEFAULT_TEXTURE

#define VZ_DEFAULT_TEXTURE   Texture2D::Create("Resources/Textures/Checkerboard.png")

Editor Configurations.