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Vesper 0.5.1
Vesper is short form for the Latin word for "Bat", as Vesper is designed to be small, lightweight, and easily handle things like particles and flocking behaviors in accordance with the nature of bats. \n It is meant to be a particle simulation, VFX editor, and CAN be used secondarily as a small game engine. GitHub | Vesper Updates | Creator |
Controls the run of the Vesper Engine. More...
#include "../Core/Base.h"#include "Window.h"#include "Vesper/App/LayerStack.h"#include "Vesper/Events/Event.h"#include "Vesper/Events/ApplicationEvent.h"#include "Vesper/Core/Timestep.h"#include "Vesper/ImGui/ImGuiLayer.h"#include "Vesper/Renderer/RendererAPI.h"Go to the source code of this file.
Classes | |
| struct | Vesper::ApplicationSettings |
| WIP. More... | |
| class | Vesper::Application |
| The core application class that manages the main loop, window, layers, and event handling. More... | |
Namespaces | |
| namespace | Vesper |
| TEMPORARY. | |
Functions | |
| Application * | Vesper::CreateApplication () |
Controls the run of the Vesper Engine.
| struct Vesper::ApplicationSettings |
WIP.
| Class Members | ||
|---|---|---|
| string | ApplicationName = "Vesper Application" | |
| bool | EnableImGui = true | |
| bool | EnableVSync = false | |
| uint32_t | Height = 720 | |
| WindowMode | Mode = WindowMode::Windowed | |
| API | RendererAPI = RendererAPI::API::OpenGL | |
| uint32_t | Width = 1280 | |
| string | WorkingDirectory | |