#include <OpenGLBuffer.h>
◆ OpenGLVertexBuffer() [1/2]
| Muto::OpenGLVertexBuffer::OpenGLVertexBuffer |
( |
uint32_t |
size | ) |
|
13 {
15
19 }
#define MU_PROFILE_FUNCTION()
Definition Instrumentor.h:240
uint32_t m_RendererID
Definition OpenGLBuffer.h:22
constexpr Scope< T > CreateScope(Args &&... args)
Creates a Scope (unique_ptr) for the given type and constructor arguments.
Definition Defines_Macros.h:51
References m_RendererID.
◆ OpenGLVertexBuffer() [2/2]
| Muto::OpenGLVertexBuffer::OpenGLVertexBuffer |
( |
float * |
vertices, |
|
|
uint32_t |
size |
|
) |
| |
◆ ~OpenGLVertexBuffer()
| Muto::OpenGLVertexBuffer::~OpenGLVertexBuffer |
( |
| ) |
|
|
virtual |
◆ Bind()
| void Muto::OpenGLVertexBuffer::Bind |
( |
| ) |
const |
|
overridevirtual |
◆ GetLayout()
◆ SetData()
◆ SetLayout()
◆ Unbind()
| void Muto::OpenGLVertexBuffer::Unbind |
( |
| ) |
const |
|
overridevirtual |
◆ m_Layout
◆ m_RendererID
| uint32_t Muto::OpenGLVertexBuffer::m_RendererID |
|
private |
The documentation for this class was generated from the following files: