Vesper 0.5.1
Vesper is short form for the Latin word for "Bat", as Vesper is designed to be small, lightweight, and easily handle things like particles and flocking behaviors in accordance with the nature of bats. \n It is meant to be a particle simulation, VFX editor, and CAN be used secondarily as a small game engine.
GitHub | Vesper Updates | Creator
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Vesper::OpenGLVertexBuffer Member List

This is the complete list of members for Vesper::OpenGLVertexBuffer, including all inherited members.

Bind() const overrideVesper::OpenGLVertexBuffervirtual
Create(uint32_t size)Vesper::VertexBufferstatic
Create(float *vertices, uint32_t size)Vesper::VertexBufferstatic
GetLayout() const overrideVesper::OpenGLVertexBufferinlinevirtual
m_LayoutVesper::OpenGLVertexBufferprivate
m_RendererIDVesper::OpenGLVertexBufferprivate
OpenGLVertexBuffer(uint32_t size)Vesper::OpenGLVertexBuffer
OpenGLVertexBuffer(float *vertices, uint32_t size)Vesper::OpenGLVertexBuffer
SetData(const void *data, uint32_t size) overrideVesper::OpenGLVertexBuffervirtual
SetLayout(const BufferLayout &layout) overrideVesper::OpenGLVertexBufferinlinevirtual
Unbind() const overrideVesper::OpenGLVertexBuffervirtual
~OpenGLVertexBuffer()Vesper::OpenGLVertexBuffervirtual
~VertexBuffer()Vesper::VertexBufferinlinevirtual