Vesper 0.5.1
Vesper is short form for the Latin word for "Bat", as Vesper is designed to be small, lightweight, and easily handle things like particles and flocking behaviors in accordance with the nature of bats. \n It is meant to be a particle simulation, VFX editor, and CAN be used secondarily as a small game engine.
GitHub | Vesper Updates | Creator
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Vesper::OpenGLUniformBuffer Member List

This is the complete list of members for Vesper::OpenGLUniformBuffer, including all inherited members.

Create(uint32_t size, uint32_t binding)Vesper::UniformBufferstatic
m_RendererIDVesper::OpenGLUniformBufferprivate
OpenGLUniformBuffer(uint32_t size, uint32_t binding)Vesper::OpenGLUniformBuffer
SetData(const void *data, uint32_t size, uint32_t offset=0) overrideVesper::OpenGLUniformBuffervirtual
~OpenGLUniformBuffer()Vesper::OpenGLUniformBuffervirtual
~UniformBuffer()Vesper::UniformBufferinlinevirtual