Vesper 0.5.1
Vesper is short form for the Latin word for "Bat", as Vesper is designed to be small, lightweight, and easily handle things like particles and flocking behaviors in accordance with the nature of bats. \n It is meant to be a particle simulation, VFX editor, and CAN be used secondarily as a small game engine.
GitHub | Vesper Updates | Creator
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Vesper::ImGuiLayer Member List

This is the complete list of members for Vesper::ImGuiLayer, including all inherited members.

Begin()Vesper::ImGuiLayervirtual
End()Vesper::ImGuiLayervirtual
GetName() constVesper::Layerinline
ImGuiLayer()Vesper::ImGuiLayer
Layer(const std::string &name="Layer")Vesper::Layer
m_BlockEventsVesper::ImGuiLayerprotected
m_DebugNameVesper::Layerprotected
m_TimeVesper::ImGuiLayerprotected
OnAttach() overrideVesper::ImGuiLayervirtual
OnDetach() overrideVesper::ImGuiLayervirtual
OnEvent(Event &e) overrideVesper::ImGuiLayervirtual
OnImGuiRender() overrideVesper::ImGuiLayervirtual
OnRender()Vesper::Layerinlinevirtual
OnUpdate(Timestep ts)Vesper::Layerinlinevirtual
SetBlockEvents(bool block)Vesper::ImGuiLayerinlinevirtual
SetDarkThemeColors()Vesper::ImGuiLayervirtual
~ImGuiLayer()Vesper::ImGuiLayer
~Layer()Vesper::Layervirtual