Vesper 0.5.1
Vesper is short form for the Latin word for "Bat", as Vesper is designed to be small, lightweight, and easily handle things like particles and flocking behaviors in accordance with the nature of bats. \n It is meant to be a particle simulation, VFX editor, and CAN be used secondarily as a small game engine.
GitHub | Vesper Updates | Creator
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Vesper::EditorLayer Member List

This is the complete list of members for Vesper::EditorLayer, including all inherited members.

EditorLayer()Vesper::EditorLayer
GetName() constVesper::Layerinline
lastFrameTimeVesper::EditorLayerprivate
Layer(const std::string &name="Layer")Vesper::Layer
m_ActiveSceneVesper::EditorLayerprivate
m_BackgroundColorVesper::EditorLayerprivate
m_CameraControllerVesper::EditorLayerprivate
m_CameraEntityVesper::EditorLayerprivate
m_CheckerboardTextureVesper::EditorLayerprivate
m_ClearColorVesper::EditorLayerprivate
m_DebugNameVesper::Layerprotected
m_EditorCameraVesper::EditorLayerprivate
m_EditorSceneVesper::EditorLayerprivate
m_FireEntityVesper::EditorLayerprivate
m_FlatColorShaderVesper::EditorLayerprivate
m_FramebufferVesper::EditorLayerprivate
m_GizmoTypeVesper::EditorLayerprivate
m_ParticlePropsVesper::EditorLayerprivate
m_ParticleSystemVesper::EditorLayerprivate
m_PrimaryCameraVesper::EditorLayerprivate
m_RotationSnapVesper::EditorLayerprivate
m_ScaleSnapVesper::EditorLayerprivate
m_SceneHierarchyPanelVesper::EditorLayerprivate
m_SceneStateVesper::EditorLayerprivate
m_SmokeEntityVesper::EditorLayerprivate
m_SpecialQuadColorVesper::EditorLayerprivate
m_specialQuadRotationVesper::EditorLayerprivate
m_SpriteSheetCrystalsVesper::EditorLayerprivate
m_SpriteSheetCursedLandsVesper::EditorLayerprivate
m_SpriteSheetFireVesper::EditorLayerprivate
m_SpriteSheetRocksVesper::EditorLayerprivate
m_SpriteSheetSmokeVesper::EditorLayerprivate
m_SpriteSheetTownVesper::EditorLayerprivate
m_SquareColorVesper::EditorLayerprivate
m_squareRotationVesper::EditorLayerprivate
m_SquareVAVesper::EditorLayerprivate
m_SubTextureFireVesper::EditorLayerprivate
m_SubTextureSmokeVesper::EditorLayerprivate
m_SubTextureTownVesper::EditorLayerprivate
m_textureScaleVesper::EditorLayerprivate
m_TextureTintColor1Vesper::EditorLayerprivate
m_TextureTintColor2Vesper::EditorLayerprivate
m_TranslationSnapVesper::EditorLayerprivate
m_UseSpecialQuadColorVesper::EditorLayerprivate
m_ViewportBoundsVesper::EditorLayerprivate
m_ViewportFocusedVesper::EditorLayerprivate
m_ViewportHoveredVesper::EditorLayerprivate
m_ViewportSizeVesper::EditorLayerprivate
NewScene()Vesper::EditorLayerprivate
OnAttach() overrideVesper::EditorLayervirtual
OnDetach() overrideVesper::EditorLayervirtual
OnEvent(Event &e) overrideVesper::EditorLayervirtual
OnImGuiRender() overrideVesper::EditorLayervirtual
OnKeyPressed(KeyPressedEvent &e)Vesper::EditorLayerprivate
OnRender()Vesper::Layerinlinevirtual
OnUpdate(Timestep ts) overrideVesper::EditorLayervirtual
OpenScene()Vesper::EditorLayerprivate
ParticleEmitCountVesper::EditorLayerprivate
ResetScene()Vesper::EditorLayerprivate
s_TextureMapVesper::EditorLayerprivate
SaveSceneAs()Vesper::EditorLayerprivate
scene1Vesper::EditorLayerprivate
scene2Vesper::EditorLayerprivate
scene3Vesper::EditorLayerprivate
scene4Vesper::EditorLayerprivate
SceneState enum nameVesper::EditorLayerprivate
useEntitySceneVesper::EditorLayerprivate
~EditorLayer()=defaultVesper::EditorLayervirtual
~Layer()Vesper::Layervirtual