Vesper 0.5.1
Vesper is short form for the Latin word for "Bat", as Vesper is designed to be small, lightweight, and easily handle things like particles and flocking behaviors in accordance with the nature of bats. \n It is meant to be a particle simulation, VFX editor, and CAN be used secondarily as a small game engine.
GitHub | Vesper Updates | Creator
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SubTexture2D.h File Reference
#include <glm/glm.hpp>
#include "Texture.h"

Go to the source code of this file.

Classes

class  Vesper::SubTexture2D
 Represents a sub-region of a 2D texture, useful for sprite sheets. More...

Namespaces

namespace  Vesper
 TEMPORARY.