Vesper 0.5.1
Vesper is short form for the Latin word for "Bat", as Vesper is designed to be small, lightweight, and easily handle things like particles and flocking behaviors in accordance with the nature of bats. \n It is meant to be a particle simulation, VFX editor, and CAN be used secondarily as a small game engine.
GitHub | Vesper Updates | Creator
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SceneHierarchyPanel.cpp File Reference
#include <Vesper/Utils/PlatformUtils.h>
#include "SceneHierarchyPanel.h"
#include "Vesper/Scene/Components.h"
#include <ImGui/imgui.h>
#include <imgui/imgui_internal.h>
#include <imgui/misc/cpp/imgui_stdlib.h>
#include <glm/gtc/type_ptr.hpp>
#include <cstring>

Namespaces

namespace  Vesper
 TEMPORARY.

Functions

static void Vesper::DrawVec3Control (const std::string &label, glm::vec3 &values, float resetValue=0.0f, float columnWidth=100.0f)
static void Vesper::DrawVec2Control (const std::string &label, glm::vec2 &values, float resetValue=0.0f, float columnWidth=100.0f)
static void Vesper::SubTextureEdit (const std::string &label, SubTextureComponent &subTexture)
template<typename T, typename UIFunction>
static void Vesper::DrawComponent (const std::string &name, Entity entity, UIFunction uiFunction)