Vesper 0.5.1
Vesper is short form for the Latin word for "Bat", as Vesper is designed to be small, lightweight, and easily handle things like particles and flocking behaviors in accordance with the nature of bats. \n It is meant to be a particle simulation, VFX editor, and CAN be used secondarily as a small game engine.
GitHub | Vesper Updates | Creator
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OpenGLFramebuffer.cpp File Reference
#include "vzpch.h"
#include "OpenGLFramebuffer.h"
#include <glad/glad.h>

Namespaces

namespace  Vesper
 TEMPORARY.

Variables

static const uint32_t Vesper::s_MaxFramebufferSize = 8192
 TODO: Get the actual maximum size from the GPU!