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Vesper 0.5.1
Vesper is short form for the Latin word for "Bat", as Vesper is designed to be small, lightweight, and easily handle things like particles and flocking behaviors in accordance with the nature of bats. \n It is meant to be a particle simulation, VFX editor, and CAN be used secondarily as a small game engine. GitHub | Vesper Updates | Creator |
#include "Vesper/Core/Base.h"Go to the source code of this file.
Classes | |
| struct | Vesper::FramebufferSpecification |
| Specification for creating a Framebuffer. More... | |
| class | Vesper::Framebuffer |
| Abstract class representing a framebuffer. More... | |
Namespaces | |
| namespace | Vesper |
| TEMPORARY. | |
| struct Vesper::FramebufferSpecification |
Specification for creating a Framebuffer.
| Class Members | ||
|---|---|---|
| uint32_t | Height | |
| uint32_t | Samples = 1 | |
| bool | SwapChainTarget = false | |
| uint32_t | Width | |