Vesper 0.5.1
Vesper is short form for the Latin word for "Bat", as Vesper is designed to be small, lightweight, and easily handle things like particles and flocking behaviors in accordance with the nature of bats. \n It is meant to be a particle simulation, VFX editor, and CAN be used secondarily as a small game engine.
GitHub | Vesper Updates | Creator
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Framebuffer.h File Reference
#include "Vesper/Core/Base.h"

Go to the source code of this file.

Classes

struct  Vesper::FramebufferSpecification
 Specification for creating a Framebuffer. More...
class  Vesper::Framebuffer
 Abstract class representing a framebuffer. More...

Namespaces

namespace  Vesper
 TEMPORARY.

Class Documentation

◆ Vesper::FramebufferSpecification

struct Vesper::FramebufferSpecification

Specification for creating a Framebuffer.

Class Members
uint32_t Height
uint32_t Samples = 1
bool SwapChainTarget = false
uint32_t Width