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| | Components.h |
| | Defines various components that can be attached to entities within a scene.
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| | Entity.cpp |
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| | Entity.h |
| | Defines the Entity class, which represents an entity in a scene and provides methods to manipulate its components.
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| | Scene.cpp |
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| | Scene.h |
| | Defines the Scene class, which represents a scene in the application and manages entities and their components.
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| | SceneCamera.cpp |
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| | SceneCamera.h |
| | Defines the SceneCamera class, which represents a camera within a scene and provides functionality for both perspective and orthographic projections.
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| | SceneSerializer.cpp |
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| | SceneSerializer.h |
| | Defines the SceneSerializer class, which handles serialization and deserialization of scenes.
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| | ScriptableEntity.h |
| | Defines the ScriptableEntity class, which serves as a base for scriptable entities in a scene.
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