#include <OpenGLFramebuffer.h>
◆ OpenGLFramebuffer()
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void Invalidate()
Definition OpenGLFramebuffer.cpp:24
FramebufferSpecification m_Specification
Definition OpenGLFramebuffer.h:26
constexpr Scope< T > CreateScope(Args &&... args)
Creates a Scope (unique_ptr) for the given type and constructor arguments.
Definition Defines_Macros.h:51
References Invalidate(), and m_Specification.
◆ ~OpenGLFramebuffer()
| Muto::OpenGLFramebuffer::~OpenGLFramebuffer |
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virtual |
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uint32_t m_ColorAttachment
Definition OpenGLFramebuffer.h:25
uint32_t m_DepthAttachment
Definition OpenGLFramebuffer.h:25
uint32_t m_RendererID
Definition OpenGLFramebuffer.h:24
References m_ColorAttachment, m_DepthAttachment, and m_RendererID.
◆ Bind()
| void Muto::OpenGLFramebuffer::Bind |
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◆ GetColorAttachmentRendererID()
| virtual uint32_t Muto::OpenGLFramebuffer::GetColorAttachmentRendererID |
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const |
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inlineoverridevirtual |
◆ GetSpecification()
◆ Invalidate()
| void Muto::OpenGLFramebuffer::Invalidate |
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◆ Resize()
◆ Unbind()
| void Muto::OpenGLFramebuffer::Unbind |
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overridevirtual |
◆ m_ColorAttachment
| uint32_t Muto::OpenGLFramebuffer::m_ColorAttachment |
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private |
◆ m_DepthAttachment
| uint32_t Muto::OpenGLFramebuffer::m_DepthAttachment |
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private |
◆ m_RendererID
| uint32_t Muto::OpenGLFramebuffer::m_RendererID |
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private |
◆ m_Specification
The documentation for this class was generated from the following files: