Muto 0.0.1
Cross-Platform Application Template
GitHub Repo | Muto Updates | Muto's Author
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Timer.h
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1#pragma once
2/// @file Timer.h
3/// @author Damon S. Green II
4/// @brief Declares a Timer class for measuring elapsed time.
5/// @todo Finish timer class
6
7#include <chrono>
8
9
10namespace Muto {
11
12
13
14}
#define MU_CORE_ASSERT(x,...)
Definition Asserts.h:32
#define MU_BIND_EVENT_FN(fn)
Binds a member function as an event handler.
Definition Defines_Macros.h:17
static const uint32_t s_MapHeight
Definition EditorLayer.cpp:14
static const char * s_MapTiles
Definition EditorLayer.cpp:15
static const uint32_t s_MapWidth
Definition EditorLayer.cpp:13
#define MU_PROFILE_SCOPE(name)
Definition Instrumentor.h:239
#define MU_PROFILE_FUNCTION()
Definition Instrumentor.h:240
#define MU_CORE_ERROR(...)
error: indicates an error that has occurred
Definition Log.h:42
#define MU_CORE_INFO(...)
info: general information about application flow
Definition Log.h:38
The core application class that manages the main loop, window, layers, and event handling.
Definition Application.h:70
void Close()
Closes the application.
Definition Application.cpp:103
ImGuiLayer * GetImGuiLayer()
Retrieves the ImGui layer.
Definition Application.h:104
static Application & Get()
Retrieves the singleton instance of the Application.
Definition Application.h:107
Definition EditorCamera.h:20
Definition EditorLayer.h:13
bool useEntityScene
Definition EditorLayer.h:90
OrthographicCameraController m_CameraController
Definition EditorLayer.h:52
bool m_PrimaryCamera
Definition EditorLayer.h:46
virtual void OnAttach() override
Called when the layer is attached to the application.
Definition EditorLayer.cpp:46
bool scene3
Definition EditorLayer.h:89
glm::vec2 m_ViewportBounds[2]
Definition EditorLayer.h:45
Ref< Scene > m_ActiveScene
Definition EditorLayer.h:34
Ref< Scene > m_EditorScene
Definition EditorLayer.h:35
ParticleProps m_ParticleProps
Definition EditorLayer.h:86
glm::vec4 m_TextureTintColor2
Definition EditorLayer.h:94
Ref< SubTexture2D > m_SubTextureSmoke
Definition EditorLayer.h:70
void OpenScene()
Definition EditorLayer.cpp:539
glm::vec4 m_SpecialQuadColor
Definition EditorLayer.h:97
bool scene2
Definition EditorLayer.h:89
EditorCamera m_EditorCamera
Definition EditorLayer.h:78
bool scene1
Definition EditorLayer.h:89
int m_GizmoType
Definition EditorLayer.h:49
Ref< Shader > m_FlatColorShader
Definition EditorLayer.h:59
bool OnKeyPressed(KeyPressedEvent &e)
Definition EditorLayer.cpp:480
Entity m_CameraEntity
Definition EditorLayer.h:47
EditorLayer()
Definition EditorLayer.cpp:38
void NewScene()
Definition EditorLayer.cpp:532
Ref< Framebuffer > m_Framebuffer
Definition EditorLayer.h:76
Entity m_FireEntity
Definition EditorLayer.h:55
float m_textureScale
Definition EditorLayer.h:80
void SaveSceneAs()
Definition EditorLayer.cpp:555
Ref< Texture2D > m_SpriteSheetFire
Definition EditorLayer.h:62
Ref< SubTexture2D > m_SubTextureFire
Definition EditorLayer.h:69
bool scene4
Definition EditorLayer.h:89
std::unordered_map< char, Ref< SubTexture2D > > s_TextureMap
Definition EditorLayer.h:100
virtual void OnDetach() override
Called when the layer is detached from the application.
Definition EditorLayer.cpp:230
SceneHierarchyPanel m_SceneHierarchyPanel
Definition EditorLayer.h:32
float m_squareRotation
Definition EditorLayer.h:81
bool m_UseSpecialQuadColor
Definition EditorLayer.h:98
glm::vec4 m_ClearColor
Definition EditorLayer.h:96
float lastFrameTime
Definition EditorLayer.h:54
virtual void OnEvent(Event &e) override
Called when an event is dispatched to the layer.
Definition EditorLayer.cpp:468
virtual ~EditorLayer()=default
glm::vec4 m_SquareColor
Definition EditorLayer.h:92
virtual void OnUpdate(Timestep ts) override
Called every frame to update the layer with the given timestep.
Definition EditorLayer.cpp:235
ParticleSystem m_ParticleSystem
Definition EditorLayer.h:85
glm::vec4 m_TextureTintColor1
Definition EditorLayer.h:93
void ResetScene()
Definition EditorLayer.cpp:566
glm::vec2 m_ViewportSize
Definition EditorLayer.h:44
float m_TranslationSnap
Definition EditorLayer.h:50
SceneState m_SceneState
Definition EditorLayer.h:41
float m_ScaleSnap
Definition EditorLayer.h:50
Ref< Texture2D > m_SpriteSheetTown
Definition EditorLayer.h:64
Ref< Texture2D > m_CheckerboardTexture
Definition EditorLayer.h:60
bool m_ViewportFocused
Definition EditorLayer.h:43
Ref< Texture2D > m_SpriteSheetRocks
Definition EditorLayer.h:66
Ref< VertexArray > m_SquareVA
Definition EditorLayer.h:58
float m_RotationSnap
Definition EditorLayer.h:50
int m_ParticleEmitCount
Definition EditorLayer.h:83
glm::vec4 m_BackgroundColor
Definition EditorLayer.h:95
Ref< Texture2D > m_SpriteSheetSmoke
Definition EditorLayer.h:63
virtual void OnImGuiRender() override
Called when the layer should render its ImGui components.
Definition EditorLayer.cpp:281
SceneState
Definition EditorLayer.h:38
Entity m_SmokeEntity
Definition EditorLayer.h:55
bool m_ViewportHovered
Definition EditorLayer.h:43
float m_specialQuadRotation
Definition EditorLayer.h:82
Ref< SubTexture2D > m_SubTextureTown
Definition EditorLayer.h:71
Ref< Texture2D > m_SpriteSheetCursedLands
Definition EditorLayer.h:67
Ref< Texture2D > m_SpriteSheetCrystals
Definition EditorLayer.h:65
Represents an entity in a scene.
Definition Entity.h:17
Stack-based templated event dispatcher.
Definition Event.h:66
EventDispatcher(Event &event)
Construct an EventDispatcher for a specific event.
Definition Event.h:76
Abstract base class for all events.
Definition Event.h:35
Cross-platform file dialog utilities.
Definition PlatformUtils.h:13
static std::string SaveFile(const char *filter)
Opens a file dialog to select a location to save a file.
Definition LinuxPlatformUtils.cpp:165
static std::string OpenFile(const char *filter)
Opens a file dialog to select a file to open.
Definition LinuxPlatformUtils.cpp:160
WIP.
Definition PlatformUtils.h:31
static std::string m_RootEditorDirectory
Definition PlatformUtils.h:41
static std::string m_RootEngineDirectory
Definition PlatformUtils.h:40
static std::string m_ProjectsDirectory
Definition PlatformUtils.h:44
static std::string m_AssetsDirectory
Definition PlatformUtils.h:43
static bool IsInitialized()
Definition PlatformUtils.h:37
static void Initialize()
Definition FileSystem.cpp:16
static bool m_Initialized
Definition PlatformUtils.h:39
static std::string GetAbsolutePath(const std::string &relativePath)
Definition FileSystem.cpp:38
static std::string GetCurrentWorkingDirectory()
Definition FileSystem.cpp:33
static std::string m_ResourcesDirectory
Definition PlatformUtils.h:42
static std::string m_CurrentProjectDirectory
Definition PlatformUtils.h:45
static std::string GetTravelingUpPath(const std::string &path)
Definition FileSystem.cpp:43
virtual void SetBlockEvents(bool block)
Definition ImGuiLayer.h:29
Base input class for querying input states.
Definition Input.h:15
static bool IsKeyPressed(int keycode)
Checks if the specified key is currently pressed.
Definition WindowsInput.cpp:9
int GetKeyCode() const
Get the key code associated with the event.
Definition KeyEvent.h:20
Event for registering key press.
Definition KeyEvent.h:37
int GetRepeatCount() const
Get the repeat count of the key press event.
Definition KeyEvent.h:48
Represents a reusable application layer that receives lifecycle callbacks (attach,...
Definition Layer.h:17
Definition OrthographicCameraController.h:30
A simple particle system for stress testing the renderer. This is a temporary starter particle system...
Definition ParticleSystem.h:45
A static class that provides an interface for issuing rendering commands.
Definition RenderCommand.h:13
static void Clear()
Clears the rendering buffers.
Definition RenderCommand.h:35
A 2D renderer for drawing quads and sprites.
Definition Renderer2D.h:21
static void ResetStats()
Resets the rendering statistics.
Definition Renderer2D.cpp:516
static Statistics GetStats()
Retrieves the current rendering statistics.
Definition Renderer2D.cpp:521
Definition SceneHierarchyPanel.h:12
Handles serialization and deserialization of scenes.
Definition SceneSerializer.h:16
void Serialize(const std::string &filepath)
Definition SceneSerializer.cpp:179
bool Deserialize(const std::string &filepath)
Definition SceneSerializer.cpp:206
Represents a time step in seconds.
Definition Timestep.h:11
static glm::vec4 Brown()
Returns a vec4 representing the color brown.
Definition Color.h:44
static glm::vec4 StripAlpha(const glm::vec4 &color)
Strips the alpha component from the given color, setting it to 1.0 (fully opaque).
Definition Color.h:49
static glm::vec4 Cyan()
Returns a vec4 representing the color cyan.
Definition Color.h:38
static glm::vec4 Indigo()
Returns a vec4 representing the color indigo.
Definition Color.h:33
static glm::vec4 Orange()
Returns a vec4 representing the color orange.
Definition Color.h:25
static glm::vec4 Black()
Returns a vec4 representing the color black.
Definition Color.h:18
static glm::vec4 SetAlpha(const glm::vec4 &color, float alpha=0.0f)
Sets the alpha component of the given color to the specified value.
Definition Color.h:51
static glm::vec4 Yellow()
Returns a vec4 representing the color yellow.
Definition Color.h:27
static glm::vec4 Purple()
Returns a vec4 representing the color purple.
Definition Color.h:35
static glm::vec4 Gray()
Returns a vec4 representing the color gray.
Definition Color.h:20
static glm::vec4 Pink()
Returns a vec4 representing the color pink.
Definition Color.h:42
static glm::vec4 White()
Returns a vec4 representing the color white.
Definition Color.h:16
static glm::vec4 Green()
Returns a vec4 representing the color green.
Definition Color.h:29
static glm::vec4 Blue()
Returns a vec4 representing the color blue.
Definition Color.h:31
static glm::vec4 Transparent()
Returns a vec4 representing a fully transparent color.
Definition Color.h:46
static glm::vec4 Red()
Returns a vec4 representing the color red.
Definition Color.h:23
static glm::vec4 Magenta()
Returns a vec4 representing the color magenta.
Definition Color.h:40
@ RightControl
Definition KeyCodes.h:147
@ LeftControl
Definition KeyCodes.h:143
@ S
Definition KeyCodes.h:59
@ N
Definition KeyCodes.h:54
@ Q
Definition KeyCodes.h:57
@ O
Definition KeyCodes.h:55
@ LeftShift
Definition KeyCodes.h:142
@ RightShift
Definition KeyCodes.h:146
Definition Random.h:17
glm::vec3 RangeF3(float min, float max)
Definition Random.h:129
glm::vec3 Float3()
Definition Random.h:124
glm::vec2 RangeF2(float min1, float max1, float min2, float max2)
Definition Random.h:113
float RangeF1(float min, float max)
Definition Random.h:87
glm::vec3 RangeF3(const glm::vec2 &range1, const glm::vec2 &range2, const glm::vec2 &range3)
Definition Random.h:139
std::string String(size_t length)
Definition Random.h:46
glm::vec2 Float2()
Definition Random.h:103
std::mt19937 & GetRNG()
Definition Random.h:19
uint32_t UInt1(uint32_t max)
Definition Random.h:28
bool Bool1(float trueChance)
Definition Random.h:34
glm::vec2 RangeF2(float min, float max)
Definition Random.h:108
std::string HexString(size_t length)
Definition Random.h:60
void Seed(uint32_t seed)
Definition Random.h:24
glm::vec3 RangeF3(float min1, float max1, float min2, float max2, float min3, float max3)
Definition Random.h:134
float Float1()
Definition Random.h:79
unsigned char Char()
Definition Random.h:40
float RangeF1_Inclusive(float min, float max)
Definition Random.h:95
glm::vec4 Float4()
Definition Random.h:144
std::string UUID()
Definition Random.h:73
glm::vec2 RangeF2(const glm::vec2 &minRange, const glm::vec2 &maxRange)
Definition Random.h:118
glm::vec4 RangeF4(float min, float max)
Definition Random.h:149
The main namespace for the Muto engine.
Definition Application.cpp:15
uint32_t Height
Definition Framebuffer.h:15
uint32_t Width
Definition Framebuffer.h:15
Specification for creating a Framebuffer.
Definition Framebuffer.h:14
Definition ParticleSystem.h:12
Component that holds the transform of an entity.
Definition Components.h:68