Here is a list of all functions with links to the classes they belong to:
- r -
- RandomValue() : IuvoUnity.DataStructs.Range< T >, IuvoUnity.DataStructs.RangeF, IuvoUnity.DataStructs.RangeInt, IuvoUnity.DataStructs.RangeVector2, IuvoUnity.DataStructs.RangeVector3
- RangedGripPart() : IuvoUnity.BaseClasses.Items.Weapons.RangedWeapons.RangedGripPart
- RangedPommelPart() : IuvoUnity.BaseClasses.Items.Weapons.RangedWeapons.RangedPommelPart
- RangeF() : IuvoUnity.DataStructs.RangeF
- RangeInt() : IuvoUnity.DataStructs.RangeInt
- RangeVector2() : IuvoUnity.DataStructs.RangeVector2
- RangeVector3() : IuvoUnity.DataStructs.RangeVector3
- RaycastClosest() : IuvoUnity.IuvoPhysics.PhysicsHelpers
- RayCastData() : IuvoUnity.IuvoPhysics.RayCastData
- RaycastDebug() : IuvoUnity.Debug.IuvoDebug, IuvoUnity.IuvoPhysics.PhysicsHelpers
- RaycastFromCenter() : IuvoUnity.Extensions.CameraExtensions
- React() : IuvoUnity.Interfaces.RPG.IReactable
- ReadValue< TVal >() : IuvoUnity.Inputs.InputActionHandler< T >
- RebuildLinks() : IuvoUnity.DataStructs.Chain< T >
- RecentAny() : IuvoUnity.DataStructs.InputBuffer< T >
- Reconfigure() : IuvoUnity.Configurations.BaseConfig< T >, IuvoUnity.Configurations.ItemConfiguration, IuvoUnity.Configurations.TimerConfiguration, IuvoUnity.Interfaces.IReconfigure< T >
- Redo() : IuvoUnity.DataStructs.History< T >
- RefreshEntityList() : IuvoUnity.BaseClasses.ECS.IuvoSystem
- RefreshPriorities() : IuvoUnity.BaseClasses.SemiBehaviorManager
- Register() : IuvoUnity.BaseClasses.SemiBehaviorManager, IuvoUnity.Interfaces.IRegister< T >, IuvoUnity.Interfaces.IRegisterEntity
- RegisterEvent() : IuvoUnity.DataStructs.Context
- RegisterEvent< T >() : IuvoUnity.DataStructs.Context
- RegisterSystem() : IuvoUnity.BaseClasses.ECS.IuvoSystemRegistry
- RegisterUpdateLoop() : IuvoUnity.BaseClasses.SemiBehavior
- ReloadLevel() : IuvoUnity.Constants.IuvoGame
- Remaining() : IuvoUnity.DataStructs.MultiTimer, IuvoUnity.DataStructs.Timer
- Remove() : IuvoUnity.DataStructs.ActorContext, IuvoUnity.DataStructs.Chain< T >, IuvoUnity.DataStructs.Context, IuvoUnity.Interfaces.IRemove< T >
- RemoveAll() : IuvoUnity.DataStructs.Chain< T >
- RemoveAllFlexibleEventListeners() : IuvoUnity.Events.FlexibleDynamicEvent, IuvoUnity.Events.FlexibleEvent< T >, IuvoUnity.Events.FlexibleEvent< T1, T2 >, IuvoUnity.Events.FlexibleEvent
- RemoveAlly() : IuvoUnity.DataStructs.ActorContext
- RemoveAppTag() : IuvoUnity.Constants.ConstTag
- RemoveCamera() : IuvoUnity.DataStructs.ActorContext
- RemoveChild() : IuvoUnity.DataStructs.TreeNode< T >
- RemoveComponent< T >() : IuvoUnity.BaseClasses.ECS.ComponentManager, IuvoUnity.BaseClasses.ECS.IuvoEntity
- RemoveEnemy() : IuvoUnity.DataStructs.ActorContext
- RemoveEvent() : IuvoUnity.DataStructs.Context
- RemoveGameTag() : IuvoUnity.Constants.ConstTag
- RemoveInteractable() : IuvoUnity.DataStructs.ActorContext
- RemoveListener() : IuvoUnity.DataStructs.EventContext, IuvoUnity.Events.FlexibleDynamicEvent, IuvoUnity.Events.FlexibleEvent< T >, IuvoUnity.Events.FlexibleEvent< T1, T2 >, IuvoUnity.Events.FlexibleEvent
- RemoveObserver() : IuvoUnity.Interfaces.IObservable
- RemovePlayer() : IuvoUnity.DataStructs.ActorContext
- RemoveRandomObject() : IuvoUnity.DataStructs.ActorContext
- RemoveSharedWalls() : IuvoUnity.ProceduralGeneration.Room
- RemoveTagType() : IuvoUnity.Constants.ConstTag
- RemoveTarget() : IuvoUnity.DataStructs.ActorContext
- RemoveUITag() : IuvoUnity.Constants.ConstTag
- RemoveUnityListener() : IuvoUnity.DataStructs.EventContext, IuvoUnity.Events.FlexibleEvent< T >, IuvoUnity.Events.FlexibleEvent< T1, T2 >, IuvoUnity.Events.FlexibleEvent
- RemoveWalls() : IuvoUnity.ProceduralGeneration.Dungeons.GridDungeonManager
- RequestTransition() : IuvoUnity.StateMachines.HSM.TransitionSequencer
- RequireInterfaceAttribute() : IuvoUnity.Editor.RequireInterfaceAttribute
- Reset() : IuvoUnity.DataStructs.DecrementTimer, IuvoUnity.DataStructs.IncrementTimer, IuvoUnity.DataStructs.LoopingTimer, IuvoUnity.DataStructs.MultiTimer, IuvoUnity.DataStructs.StopwatchTimer
- ResetAll() : IuvoUnity.DataStructs.MultiTimer, IuvoUnity.Extensions.RigidbodyExtensions
- ResetAllParameters() : IuvoUnity.Extensions.AnimatorExtensions
- ResetAngularVelocity() : IuvoUnity.Extensions.RigidbodyExtensions
- ResetTimer() : IuvoUnity.DataStructs.CustomTimer, IuvoUnity.DataStructs.Timer
- ResetTransparency() : IuvoUnity.Extensions.RendererExtensions
- ResetVelocity() : IuvoUnity.Extensions.RigidbodyExtensions
- RespawnPlayer() : IuvoUnity.Constants.IuvoGame
- RespawnPlayerAtCheckpoint() : IuvoUnity.Constants.IuvoGame
- Restart() : IuvoUnity.DataStructs.DecrementTimer, IuvoUnity.DataStructs.IncrementTimer, IuvoUnity.DataStructs.StopwatchTimer
- RestartLevelAtCheckpoint() : IuvoUnity.Constants.IuvoGame
- RestoreGravityAfterTime() : IuvoUnity.Extensions.RigidbodyExtensions
- Resume() : IuvoUnity.DataStructs.DecrementTimer, IuvoUnity.DataStructs.IncrementTimer, IuvoUnity.DataStructs.LoopingTimer, IuvoUnity.DataStructs.MultiTimer, IuvoUnity.DataStructs.StopwatchTimer
- ResumeAfterDelay() : IuvoUnity.Interfaces.IPausable
- ResumeAnimations() : IuvoUnity.Extensions.AnimatorExtensions
- ResumeTimer() : IuvoUnity.DataStructs.CustomTimer, IuvoUnity.DataStructs.Timer
- Reverse() : IuvoUnity.DataStructs.Chain< T >
- Room() : IuvoUnity.ProceduralGeneration.Room
- Rotate() : IuvoUnity.Extensions.Vector3Extensions
- RotateAround() : IuvoUnity.Extensions.TransformExtensions
- RotateAroundAxisWithDuration() : IuvoUnity.Extensions.TransformExtensions
- RotateAroundLocalAxis() : IuvoUnity.Extensions.TransformExtensions
- RotateAroundWorldAxis() : IuvoUnity.Extensions.TransformExtensions
- RotateSmoothlyTowards() : IuvoUnity.Extensions.TransformExtensions
- RotateToAlignWithTarget() : IuvoUnity.Extensions.RigidbodyExtensions
- RotateToAngle() : IuvoUnity.Extensions.RigidbodyExtensions
- RotateToMatch() : IuvoUnity.Extensions.TransformExtensions
- RotateToRotation() : IuvoUnity.Extensions.CameraExtensions
- RotateTowardsTarget() : IuvoUnity.Extensions.TransformExtensions
- RunCoroutine() : IuvoUnity.Singletons.CoroutineManager
- RunGame() : IuvoUnity.Constants.IuvoGame