|
| T | Min [get, set] |
| T | Max [get, set] |
◆ Clamp()
| T IuvoUnity.DataStructs.Range< T >.Clamp |
( |
T | value | ) |
|
|
abstract |
◆ Contains()
| bool IuvoUnity.DataStructs.Range< T >.Contains |
( |
T | value | ) |
|
21 {
22 if (Comparer<T>.Default.Compare(value, Min) >= 0 && Comparer<T>.Default.Compare(value, Max) <= 0)
23 {
24 return true;
25 }
26 return false;
27 }
References Max, and Min.
◆ RandomValue()
| T IuvoUnity.DataStructs.Range< T >.RandomValue |
( |
| ) |
|
|
abstract |
◆ ToString()
| override string IuvoUnity.DataStructs.Range< T >.ToString |
( |
| ) |
|
28=> $"[{Min} .. {Max}]";
◆ Max
| T IuvoUnity.DataStructs.Range< T >.Max |
|
getsetabstract |
◆ Min
| T IuvoUnity.DataStructs.Range< T >.Min |
|
getsetabstract |
The documentation for this class was generated from the following file:
- D:/Unity/IuvoUnityCore/Assets/IuvoUnity/Runtime/DataStructs/RangeData.cs