Here is a list of all functions with links to the classes they belong to:
- c -
- CalculateGravity() : IuvoUnity.IuvoPhysics.GravityBody
- CanActivate() : IuvoUnity.Interfaces.RPG.IAbility
- CanContinue() : IuvoUnity.StateMachines.CSM.ConditionalState
- CanEnter() : IuvoUnity.StateMachines.CSM.ConditionalState
- CanExit() : IuvoUnity.StateMachines.CSM.ConditionalState
- CanInterrupt() : IuvoUnity.StateMachines.CSM.ConditionalState
- Cast() : IuvoUnity.IuvoPhysics.RayCaster, IuvoUnity.IuvoPhysics.SphereCaster
- CauseReaction() : IuvoUnity.Interfaces.RPG.ICauseReaction
- Change() : IuvoUnity.Interfaces.IChange
- ChangeState() : IuvoUnity.StateMachines.CSM.ConditionalStateMachine, IuvoUnity.StateMachines.HSM.StateMachine
- CheckAllAxesForCollision() : IuvoUnity.Extensions.Vector3Extensions
- CheckForDuplicateEnumNames() : IuvoUnity.DataStructs.ContextKeyGroups
- CheckLevelUp() : IuvoUnity.BaseClasses.LevelComponent
- Clamp() : IuvoUnity.DataStructs.ClampedData< T >, IuvoUnity.DataStructs.Range< T >, IuvoUnity.DataStructs.RangeF, IuvoUnity.DataStructs.RangeInt, IuvoUnity.DataStructs.RangeVector2, IuvoUnity.DataStructs.RangeVector3, IuvoUnity.Extensions.Vector3Extensions
- ClampedData() : IuvoUnity.DataStructs.ClampedData< T >
- ClampedFloat() : IuvoUnity.DataStructs.ClampedFloat
- ClampedInt() : IuvoUnity.DataStructs.ClampedInt
- ClampedVector2() : IuvoUnity.DataStructs.ClampedVector2
- ClampedVector3() : IuvoUnity.DataStructs.ClampedVector3
- Clear() : IuvoUnity.DataStructs.ActorContext, IuvoUnity.DataStructs.EventContext, IuvoUnity.DataStructs.InputBuffer< T >
- ClearAll() : IuvoUnity.BaseClasses.SemiBehaviorManager, IuvoUnity.DataStructs.ActorContext, IuvoUnity.DataStructs.EventContext
- ClearAllies() : IuvoUnity.DataStructs.ActorContext
- ClearCameras() : IuvoUnity.DataStructs.ActorContext
- ClearComponentManager() : IuvoUnity.BaseClasses.ECS.ComponentManager
- ClearData() : IuvoUnity.DataStructs.Context
- ClearEnemies() : IuvoUnity.DataStructs.ActorContext
- ClearEvents() : IuvoUnity.DataStructs.Context
- ClearHandlers() : IuvoUnity.DataStructs.PlayerHandlersContext
- ClearInteractables() : IuvoUnity.DataStructs.ActorContext
- ClearMaterials() : IuvoUnity.Extensions.SkinnedMeshExtensions
- ClearMeshData() : IuvoUnity.ProceduralGeneration.ProceduralMesh, IuvoUnity.ProceduralGeneration.ProceduralStripMesh
- ClearPlayers() : IuvoUnity.DataStructs.ActorContext
- ClearRandomObjects() : IuvoUnity.DataStructs.ActorContext
- ClearTargets() : IuvoUnity.DataStructs.ActorContext
- Clone() : IuvoUnity.DataStructs.Chain< T >, IuvoUnity.DataStructs.Link< T >, IuvoUnity.Interfaces.ICloneable< T >
- CloneContext() : IuvoUnity.DataStructs.Context
- CombineBoxCollidersToMesh() : IuvoUnity.Extensions.BoxColliderExtensions
- ComparableColor() : IuvoUnity.Colors.ComparableColor
- Compare() : IuvoUnity.Interfaces.IGenericCondition< T >
- CompareTo() : IuvoUnity.Colors.ComparableColor
- ComponentManager() : IuvoUnity.BaseClasses.ECS.ComponentManager
- ConditionContext() : IuvoUnity.DataStructs.ConditionContext
- Configure() : IuvoUnity.Configurations.BaseConfig< T >, IuvoUnity.Configurations.ItemConfiguration, IuvoUnity.Configurations.TimerConfiguration, IuvoUnity.Interfaces.IConfigure< T >
- ConfigureTimer() : IuvoUnity.DataStructs.Timer
- ConnectorPart() : IuvoUnity.BaseClasses.Items.Weapons.ConnectorPart< TConnectorType >, IuvoUnity.BaseClasses.Items.Weapons.RangedWeapons.ConnectorPart
- ConstTag() : IuvoUnity.Constants.ConstTag
- Contains() : IuvoUnity.DataStructs.ActorContext, IuvoUnity.DataStructs.InputBuffer< T >, IuvoUnity.DataStructs.Range< T >
- ContainsAlly() : IuvoUnity.DataStructs.ActorContext
- ContainsCamera() : IuvoUnity.DataStructs.ActorContext
- ContainsEnemy() : IuvoUnity.DataStructs.ActorContext
- ContainsInteractable() : IuvoUnity.DataStructs.ActorContext
- ContainsPlayer() : IuvoUnity.DataStructs.ActorContext
- ContainsRandomObject() : IuvoUnity.DataStructs.ActorContext
- ContainsTarget() : IuvoUnity.DataStructs.ActorContext
- Context() : IuvoUnity.DataStructs.Context
- ContinueConditionsMet() : IuvoUnity.Interfaces.IStateMachineCondition, IuvoUnity.StateMachines.CSM.ConditionalState
- Corridor() : IuvoUnity.ProceduralGeneration.Dungeons.Corridor
- CountBoundaryWalls() : IuvoUnity.ProceduralGeneration.Room
- CounterWeightPart() : IuvoUnity.BaseClasses.Items.Weapons.CounterWeightPart< TCounterWeightType >
- Create() : IuvoUnity.Interfaces.ICreatableEntity, IuvoUnity.Interfaces.ICreator< T >, IuvoUnity.IuvoTime.TimerFactory
- Create< T >() : IuvoUnity.BaseClasses.SemiBehaviorManager
- CreateCombinedMeshObject() : IuvoUnity.Extensions.BoxColliderExtensions
- CreateCombineInstanceFromBox() : IuvoUnity.Extensions.BoxColliderExtensions
- CreateCorridor() : IuvoUnity.ProceduralGeneration.Dungeons.CorridorFactory
- CreateDerivedScript() : IuvoUnity.Editor.BaseConfigScriptCreator, IuvoUnity.Editor.ConditionalStateScriptCreator
- CreateEntity() : IuvoUnity.BaseClasses.ECS.IuvoEntityRegistry
- CreateRoom() : IuvoUnity.ProceduralGeneration.Room
- CreateTimer() : IuvoUnity.IuvoTime.TimeKeeper
- CreateTimerEntity() : IuvoUnity.BaseClasses.ECS.IuvoEntityRegistry