Here is a list of all class members with links to the classes they belong to:
- c -
- CalculateGravity() : IuvoUnity.IuvoPhysics.GravityBody
- CanActivate() : IuvoUnity.Interfaces.RPG.IAbility
- CanContinue() : IuvoUnity.StateMachines.CSM.ConditionalState
- CanEnter() : IuvoUnity.StateMachines.CSM.ConditionalState
- CanExit() : IuvoUnity.StateMachines.CSM.ConditionalState
- CanInterrupt() : IuvoUnity.StateMachines.CSM.ConditionalState
- Cast() : IuvoUnity.IuvoPhysics.RayCaster, IuvoUnity.IuvoPhysics.SphereCaster
- castData : IuvoUnity.IuvoPhysics.RayCaster, IuvoUnity.IuvoPhysics.SphereCaster
- CauseReaction() : IuvoUnity.Interfaces.RPG.ICauseReaction
- cellOffset : IuvoUnity.ProceduralGeneration.GameObjectGrid, IuvoUnity.ProceduralGeneration.GameObjectPillar, IuvoUnity.ProceduralGeneration.GameObjectRow, IuvoUnity.ProceduralGeneration.GenericGrid< T >, IuvoUnity.ProceduralGeneration.GenericPillar< T >, IuvoUnity.ProceduralGeneration.GenericRow< T >
- cellSize : IuvoUnity.ProceduralGeneration.GameObjectGrid, IuvoUnity.ProceduralGeneration.GameObjectPillar, IuvoUnity.ProceduralGeneration.GameObjectRow, IuvoUnity.ProceduralGeneration.GenericGrid< T >, IuvoUnity.ProceduralGeneration.GenericPillar< T >, IuvoUnity.ProceduralGeneration.GenericRow< T >, IuvoUnity.ProceduralGeneration.ProceduralGridMesh
- center : IuvoUnity.ProceduralGeneration.Room
- centeringMode : IuvoUnity.ProceduralGeneration.GameObjectGrid, IuvoUnity.ProceduralGeneration.GameObjectPillar, IuvoUnity.ProceduralGeneration.GameObjectRow, IuvoUnity.ProceduralGeneration.GenericGrid< T >, IuvoUnity.ProceduralGeneration.GenericPillar< T >, IuvoUnity.ProceduralGeneration.GenericRow< T >
- Change() : IuvoUnity.Interfaces.IChange
- changedBoundaryColor : IuvoUnity.ProceduralGeneration.Dungeons.GridDungeonManager
- ChangeState() : IuvoUnity.StateMachines.CSM.ConditionalStateMachine, IuvoUnity.StateMachines.HSM.StateMachine
- CheckAllAxesForCollision() : IuvoUnity.Extensions.Vector3Extensions
- CheckForDuplicateEnumNames() : IuvoUnity.DataStructs.ContextKeyGroups
- CheckLevelUp() : IuvoUnity.BaseClasses.LevelComponent
- checkOrigin : IuvoUnity.IuvoPhysics.GroundCheck, IuvoUnity.IuvoPhysics.RayCastData, IuvoUnity.IuvoPhysics.SphereCastData
- checkPosition : IuvoUnity.IuvoPhysics.GravityBody
- Children : IuvoUnity.DataStructs.TreeNode< T >
- Clamp() : IuvoUnity.DataStructs.ClampedData< T >, IuvoUnity.DataStructs.Range< T >, IuvoUnity.DataStructs.RangeF, IuvoUnity.DataStructs.RangeInt, IuvoUnity.DataStructs.RangeVector2, IuvoUnity.DataStructs.RangeVector3, IuvoUnity.Extensions.Vector3Extensions
- ClampedData() : IuvoUnity.DataStructs.ClampedData< T >
- ClampedFloat() : IuvoUnity.DataStructs.ClampedFloat
- ClampedInt() : IuvoUnity.DataStructs.ClampedInt
- ClampedVector2() : IuvoUnity.DataStructs.ClampedVector2
- ClampedVector3() : IuvoUnity.DataStructs.ClampedVector3
- className : IuvoUnity.Editor.BaseConfigScriptCreator, IuvoUnity.Editor.ConditionalStateScriptCreator
- Clear() : IuvoUnity.DataStructs.ActorContext, IuvoUnity.DataStructs.EventContext, IuvoUnity.DataStructs.InputBuffer< T >
- ClearAll() : IuvoUnity.BaseClasses.SemiBehaviorManager, IuvoUnity.DataStructs.ActorContext, IuvoUnity.DataStructs.EventContext
- ClearAllies() : IuvoUnity.DataStructs.ActorContext
- ClearCameras() : IuvoUnity.DataStructs.ActorContext
- ClearComponentManager() : IuvoUnity.BaseClasses.ECS.ComponentManager
- ClearData() : IuvoUnity.DataStructs.Context
- ClearEnemies() : IuvoUnity.DataStructs.ActorContext
- ClearEvents() : IuvoUnity.DataStructs.Context
- ClearHandlers() : IuvoUnity.DataStructs.PlayerHandlersContext
- ClearInteractables() : IuvoUnity.DataStructs.ActorContext
- ClearMaterials() : IuvoUnity.Extensions.SkinnedMeshExtensions
- ClearMeshData() : IuvoUnity.ProceduralGeneration.ProceduralMesh, IuvoUnity.ProceduralGeneration.ProceduralStripMesh
- ClearPlayers() : IuvoUnity.DataStructs.ActorContext
- ClearRandomObjects() : IuvoUnity.DataStructs.ActorContext
- ClearTargets() : IuvoUnity.DataStructs.ActorContext
- clipPlayable : IuvoUnity.Animations.PlayablesHandler
- Clone() : IuvoUnity.DataStructs.Chain< T >, IuvoUnity.DataStructs.Link< T >, IuvoUnity.Interfaces.ICloneable< T >
- CloneContext() : IuvoUnity.DataStructs.Context
- closedLoop : IuvoUnity.ProceduralGeneration.ProceduralStripMesh
- color : IuvoUnity.Colors.ComparableColor, IuvoUnity.ProceduralStripLocationPair
- ColorComparisonMode : IuvoUnity.Colors.ComparableColor
- colors : IuvoUnity.ProceduralGeneration.ProceduralStripMesh
- CombineBoxCollidersToMesh() : IuvoUnity.Extensions.BoxColliderExtensions
- ComparableColor() : IuvoUnity.Colors.ComparableColor
- Compare() : IuvoUnity.Interfaces.IGenericCondition< T >
- CompareTo() : IuvoUnity.Colors.ComparableColor
- ComponentManager() : IuvoUnity.BaseClasses.ECS.ComponentManager
- ConditionContext() : IuvoUnity.DataStructs.ConditionContext
- Conditions : IuvoUnity.DataStructs.ConditionContext, IuvoUnity.Interfaces.RPG.IAbility
- configName : IuvoUnity.Configurations.BaseConfig< T >
- configuration : IuvoUnity.BaseClasses.Items.Item
- Configure() : IuvoUnity.Configurations.BaseConfig< T >, IuvoUnity.Configurations.ItemConfiguration, IuvoUnity.Configurations.TimerConfiguration, IuvoUnity.Interfaces.IConfigure< T >
- Configured : IuvoUnity.BaseClasses.HealthComponent, IuvoUnity.BaseClasses.Items.Item, IuvoUnity.BaseClasses.LevelComponent, IuvoUnity.DataStructs.Timer, IuvoUnity.Interfaces.IConfigurable
- configured : IuvoUnity.BaseClasses.Items.Item
- ConfigureTimer() : IuvoUnity.DataStructs.Timer
- ConnectorPart() : IuvoUnity.BaseClasses.Items.Weapons.ConnectorPart< TConnectorType >, IuvoUnity.BaseClasses.Items.Weapons.RangedWeapons.ConnectorPart
- ConnectorType : IuvoUnity.BaseClasses.Items.Weapons.ConnectorPart< TConnectorType >
- ConstTag() : IuvoUnity.Constants.ConstTag
- Contains() : IuvoUnity.DataStructs.ActorContext, IuvoUnity.DataStructs.InputBuffer< T >, IuvoUnity.DataStructs.Range< T >
- ContainsAlly() : IuvoUnity.DataStructs.ActorContext
- ContainsCamera() : IuvoUnity.DataStructs.ActorContext
- ContainsEnemy() : IuvoUnity.DataStructs.ActorContext
- ContainsInteractable() : IuvoUnity.DataStructs.ActorContext
- ContainsPlayer() : IuvoUnity.DataStructs.ActorContext
- ContainsRandomObject() : IuvoUnity.DataStructs.ActorContext
- ContainsTarget() : IuvoUnity.DataStructs.ActorContext
- Context() : IuvoUnity.DataStructs.Context
- ContinueConditionsMet() : IuvoUnity.Interfaces.IStateMachineCondition, IuvoUnity.StateMachines.CSM.ConditionalState
- cooldownTime : IuvoUnity.Inputs.InputCooldownAction
- coroutineRunner : IuvoUnity.Extensions.CameraExtensions
- coroutineStarted : IuvoUnity.Debug.IuvoDebug
- Corridor() : IuvoUnity.ProceduralGeneration.Dungeons.Corridor
- corridorPrefab : IuvoUnity.ProceduralGeneration.Dungeons.DungeonManager, IuvoUnity.ProceduralGeneration.Dungeons.RandomDungeonManager
- corridors : IuvoUnity.ProceduralGeneration.Dungeons.DungeonManager, IuvoUnity.ProceduralGeneration.Dungeons.RandomDungeonManager, IuvoUnity.ProceduralGeneration.ProceduralMazeGeneration
- Count : IuvoUnity.DataStructs.InputBuffer< T >
- CountBoundaryWalls() : IuvoUnity.ProceduralGeneration.Room
- countdownTimer : IuvoUnity.DataStructs.MultiTimer
- CounterWeightPart() : IuvoUnity.BaseClasses.Items.Weapons.CounterWeightPart< TCounterWeightType >
- CounterWeightType : IuvoUnity.BaseClasses.Items.Weapons.CounterWeightPart< TCounterWeightType >
- countUpTimer : IuvoUnity.DataStructs.MultiTimer
- Create() : IuvoUnity.Interfaces.ICreatableEntity, IuvoUnity.Interfaces.ICreator< T >, IuvoUnity.IuvoTime.TimerFactory
- Create< T >() : IuvoUnity.BaseClasses.SemiBehaviorManager
- CreateCombinedMeshObject() : IuvoUnity.Extensions.BoxColliderExtensions
- CreateCombineInstanceFromBox() : IuvoUnity.Extensions.BoxColliderExtensions
- CreateCorridor() : IuvoUnity.ProceduralGeneration.Dungeons.CorridorFactory
- CreateDerivedScript() : IuvoUnity.Editor.BaseConfigScriptCreator, IuvoUnity.Editor.ConditionalStateScriptCreator
- CreateEntity() : IuvoUnity.BaseClasses.ECS.IuvoEntityRegistry
- CreateRoom() : IuvoUnity.ProceduralGeneration.Room
- CreateTimer() : IuvoUnity.IuvoTime.TimeKeeper
- CreateTimerEntity() : IuvoUnity.BaseClasses.ECS.IuvoEntityRegistry
- ctx : IuvoUnity.Statemachines.HSM.Airborne, IuvoUnity.Statemachines.HSM.DoubleJump, IuvoUnity.Statemachines.HSM.Falling, IuvoUnity.Statemachines.HSM.Flying, IuvoUnity.Statemachines.HSM.Grounded, IuvoUnity.Statemachines.HSM.Idle, IuvoUnity.Statemachines.HSM.Jumping, IuvoUnity.Statemachines.HSM.Landing, IuvoUnity.Statemachines.HSM.Move, IuvoUnity.Statemachines.HSM.PlayerRoot
- currencyComponent : IuvoUnity.Configurations.ItemConfiguration
- Current : IuvoUnity.Singletons.PersistentSingleton< T >
- currentColor : IuvoUnity.Colors.LerpColor
- CurrentHealth : IuvoUnity.BaseClasses.HealthComponent, IuvoUnity.BaseClasses.HealthComponentData
- CurrentLevel : IuvoUnity.BaseClasses.HealthComponent, IuvoUnity.BaseClasses.HealthComponentData, IuvoUnity.BaseClasses.LevelComponent, IuvoUnity.BaseClasses.LevelComponentData
- CurrentLevelIndex : IuvoUnity.DataStructs.GameData
- CurrentLevelName : IuvoUnity.DataStructs.GameData
- CurrentLevelUpPoints : IuvoUnity.BaseClasses.LevelComponent, IuvoUnity.BaseClasses.LevelComponentData
- currentState : IuvoUnity.StateMachines.CSM.ConditionalStateMachine
- CurrentValue : IuvoUnity.Inputs.AxisInputAction
- currentWorldSize : IuvoUnity.ProceduralGeneration.Dungeons.DungeonManager, IuvoUnity.ProceduralGeneration.Dungeons.GridDungeonManager, IuvoUnity.ProceduralGeneration.Dungeons.RandomDungeonManager
- currGravDirection : IuvoUnity.IuvoPhysics.GravityBody
- currGravStrength : IuvoUnity.IuvoPhysics.GravityBody
- customCenter : IuvoUnity.ProceduralGeneration.GameObjectGrid, IuvoUnity.ProceduralGeneration.GameObjectPillar, IuvoUnity.ProceduralGeneration.GameObjectRow, IuvoUnity.ProceduralGeneration.GenericGrid< T >, IuvoUnity.ProceduralGeneration.GenericPillar< T >, IuvoUnity.ProceduralGeneration.GenericRow< T >
- customDirection : IuvoUnity.IuvoPhysics.GravityBody
- customLogFilePath : IuvoUnity.Debug.IuvoDebug
- customLogQueue : IuvoUnity.Debug.IuvoDebug
- customStrength : IuvoUnity.IuvoPhysics.GravityBody