|
| enum | IuvoUnity.BaseClasses.Items.Weapons.WeaponMainType {
IuvoUnity.BaseClasses.Items.Weapons.SWORD
, IuvoUnity.BaseClasses.Items.Weapons.AXE
, IuvoUnity.BaseClasses.Items.Weapons.HAMMER
, IuvoUnity.BaseClasses.Items.Weapons.POLEARM
,
IuvoUnity.BaseClasses.Items.Weapons.RANGED
, IuvoUnity.BaseClasses.Items.Weapons.THROWABLE
, IuvoUnity.BaseClasses.Items.Weapons.HYBRID
} |
| enum | IuvoUnity.BaseClasses.Items.Weapons.WeaponActivityType {
IuvoUnity.BaseClasses.Items.Weapons.PIERCING
, IuvoUnity.BaseClasses.Items.Weapons.SLASHING
, IuvoUnity.BaseClasses.Items.Weapons.RENDING
, IuvoUnity.BaseClasses.Items.Weapons.CLEAVING
,
IuvoUnity.BaseClasses.Items.Weapons.BLUNT
, IuvoUnity.BaseClasses.Items.Weapons.RANGED
, IuvoUnity.BaseClasses.Items.Weapons.THROWN
, IuvoUnity.BaseClasses.Items.Weapons.MAGIC
,
IuvoUnity.BaseClasses.Items.Weapons.HYBRID
, IuvoUnity.BaseClasses.Items.Weapons.OTHER
} |
| enum | IuvoUnity.BaseClasses.Items.Weapons.HandType { IuvoUnity.BaseClasses.Items.Weapons.ONE_HANDED
, IuvoUnity.BaseClasses.Items.Weapons.DUAL_WIELDED
, IuvoUnity.BaseClasses.Items.Weapons.TWO_HANDED
, IuvoUnity.BaseClasses.Items.Weapons.NO_HANDS
} |
| enum | IuvoUnity.BaseClasses.Items.Weapons.WeaponButt {
IuvoUnity.BaseClasses.Items.Weapons.NONE
, IuvoUnity.BaseClasses.Items.Weapons.POMMEL
, IuvoUnity.BaseClasses.Items.Weapons.SKULL_KRUSHER
, IuvoUnity.BaseClasses.Items.Weapons.SPIKE
,
IuvoUnity.BaseClasses.Items.Weapons.COUNTERWEIGHT
, IuvoUnity.BaseClasses.Items.Weapons.CAP
, IuvoUnity.BaseClasses.Items.Weapons.HOOKED
, IuvoUnity.BaseClasses.Items.Weapons.OTHER
} |
| enum | IuvoUnity.BaseClasses.Items.Weapons.SwordType {
IuvoUnity.BaseClasses.Items.Weapons.DAGGER
, IuvoUnity.BaseClasses.Items.Weapons.THROWING_KNIFE
, IuvoUnity.BaseClasses.Items.Weapons.SHORT_SWORD
, IuvoUnity.BaseClasses.Items.Weapons.LONG_SWORD
,
IuvoUnity.BaseClasses.Items.Weapons.KATANA
, IuvoUnity.BaseClasses.Items.Weapons.SCIMITAR
, IuvoUnity.BaseClasses.Items.Weapons.RAPIER
, IuvoUnity.BaseClasses.Items.Weapons.GREAT_SWORD
} |
| enum | IuvoUnity.BaseClasses.Items.Weapons.AxeType { IuvoUnity.BaseClasses.Items.Weapons.HATCHET
, IuvoUnity.BaseClasses.Items.Weapons.BATTLE_AXE
, IuvoUnity.BaseClasses.Items.Weapons.GREAT_AXE
, IuvoUnity.BaseClasses.Items.Weapons.THROWING_AXE
} |
| enum | IuvoUnity.BaseClasses.Items.Weapons.HammerType {
IuvoUnity.BaseClasses.Items.Weapons.CLUB
, IuvoUnity.BaseClasses.Items.Weapons.MACE
, IuvoUnity.BaseClasses.Items.Weapons.MORNINGSTAR
, IuvoUnity.BaseClasses.Items.Weapons.MALLET
,
IuvoUnity.BaseClasses.Items.Weapons.HAMMER
, IuvoUnity.BaseClasses.Items.Weapons.GREAT_HAMMER
} |
| enum | IuvoUnity.BaseClasses.Items.Weapons.PoleArmType {
IuvoUnity.BaseClasses.Items.Weapons.MAGIC_STAFF
, IuvoUnity.BaseClasses.Items.Weapons.QUARTER_STAFF
, IuvoUnity.BaseClasses.Items.Weapons.SPEAR
, IuvoUnity.BaseClasses.Items.Weapons.HALBERD
,
IuvoUnity.BaseClasses.Items.Weapons.TRIDENT
} |
| enum | IuvoUnity.BaseClasses.Items.Weapons.RangedType { IuvoUnity.BaseClasses.Items.Weapons.MAGIC
, IuvoUnity.BaseClasses.Items.Weapons.BULLET
, IuvoUnity.BaseClasses.Items.Weapons.ARROW
} |
| enum | IuvoUnity.BaseClasses.Items.Weapons.ThrowableType { IuvoUnity.BaseClasses.Items.Weapons.ROCK
, IuvoUnity.BaseClasses.Items.Weapons.KNIFE
, IuvoUnity.BaseClasses.Items.Weapons.OTHER
} |
| enum | IuvoUnity.BaseClasses.Items.Weapons.HybridType { IuvoUnity.BaseClasses.Items.Weapons.OTHER
} |
| enum | IuvoUnity.BaseClasses.Items.Weapons.WeaponEffects {
IuvoUnity.BaseClasses.Items.Weapons.NONE = 0
, IuvoUnity.BaseClasses.Items.Weapons.BLEED = 1 << 0
, IuvoUnity.BaseClasses.Items.Weapons.SAVAGE_BLEED = 1 << 1
, IuvoUnity.BaseClasses.Items.Weapons.FREEZE = 1 << 2
,
IuvoUnity.BaseClasses.Items.Weapons.VICIOUS_FROST = 1 << 3
, IuvoUnity.BaseClasses.Items.Weapons.BURN = 1 << 4
, IuvoUnity.BaseClasses.Items.Weapons.HELLS_TOUCH = 1 << 5
, IuvoUnity.BaseClasses.Items.Weapons.SHOCKED = 1 << 6
,
IuvoUnity.BaseClasses.Items.Weapons.ELECTROCUTED = 1 << 7
, IuvoUnity.BaseClasses.Items.Weapons.WET = 1 << 8
, IuvoUnity.BaseClasses.Items.Weapons.DRENCHED = 1 << 9
, IuvoUnity.BaseClasses.Items.Weapons.POISONED = 1 << 10
,
IuvoUnity.BaseClasses.Items.Weapons.CONTAGIOUS = 1 << 11
, IuvoUnity.BaseClasses.Items.Weapons.TIRED = 1 << 12
, IuvoUnity.BaseClasses.Items.Weapons.ASLEEP = 1 << 13
, IuvoUnity.BaseClasses.Items.Weapons.INTIMIDATED = 1 << 14
,
IuvoUnity.BaseClasses.Items.Weapons.FRIGHTENED = 1 << 15
, IuvoUnity.BaseClasses.Items.Weapons.LEECHING = 1 << 16
} |