Iuvo Unity 0.5.1
This is library containing a variety of helper classes and extension methods for the Unity gane engine.
GitHub | Iuvo Unity Updates | Creator
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Axe.cs File Reference

Classes

class  IuvoUnity.BaseClasses.Items.Weapons.MeleeWeapons.Axes.AxeHandlePart
class  IuvoUnity.BaseClasses.Items.Weapons.MeleeWeapons.Axes.AxePommelPart
class  IuvoUnity.BaseClasses.Items.Weapons.MeleeWeapons.Axes.AxeGuardPart
class  IuvoUnity.BaseClasses.Items.Weapons.MeleeWeapons.Axes.AxeBladePart
class  IuvoUnity.BaseClasses.Items.Weapons.MeleeWeapons.Axes.AxeHeadPart
class  IuvoUnity.BaseClasses.Items.Weapons.MeleeWeapons.Axes.AxeCounterWeightPart
class  IuvoUnity.BaseClasses.Items.Weapons.MeleeWeapons.Axes.AxeConnectorPart
class  IuvoUnity.BaseClasses.Items.Weapons.MeleeWeapons.Axes.AxeSpacerPart
class  IuvoUnity.BaseClasses.Items.Weapons.MeleeWeapons.Axes.AxeSheathePart

Namespaces

namespace  IuvoUnity
namespace  IuvoUnity.BaseClasses
namespace  IuvoUnity.BaseClasses.Items
namespace  IuvoUnity.BaseClasses.Items.Weapons
namespace  IuvoUnity.BaseClasses.Items.Weapons.MeleeWeapons
namespace  IuvoUnity.BaseClasses.Items.Weapons.MeleeWeapons.Axes

Enumerations

enum  IuvoUnity.BaseClasses.Items.Weapons.MeleeWeapons.Axes.AxeHandle { IuvoUnity.BaseClasses.Items.Weapons.MeleeWeapons.Axes.SHAFT , IuvoUnity.BaseClasses.Items.Weapons.MeleeWeapons.Axes.SCALED_HANDLE , IuvoUnity.BaseClasses.Items.Weapons.MeleeWeapons.Axes.INTEGRATED_HANDLE }
enum  IuvoUnity.BaseClasses.Items.Weapons.MeleeWeapons.Axes.AxePommel { IuvoUnity.BaseClasses.Items.Weapons.MeleeWeapons.Axes.SPIKED , IuvoUnity.BaseClasses.Items.Weapons.MeleeWeapons.Axes.FLAT , IuvoUnity.BaseClasses.Items.Weapons.MeleeWeapons.Axes.HOOKED }
enum  IuvoUnity.BaseClasses.Items.Weapons.MeleeWeapons.Axes.AxeGuard { IuvoUnity.BaseClasses.Items.Weapons.MeleeWeapons.Axes.CROSSGUARD , IuvoUnity.BaseClasses.Items.Weapons.MeleeWeapons.Axes.BASKET , IuvoUnity.BaseClasses.Items.Weapons.MeleeWeapons.Axes.NONE }
enum  IuvoUnity.BaseClasses.Items.Weapons.MeleeWeapons.Axes.AxeBlade { IuvoUnity.BaseClasses.Items.Weapons.MeleeWeapons.Axes.SINGLE_EDGE , IuvoUnity.BaseClasses.Items.Weapons.MeleeWeapons.Axes.DOUBLE_EDGE , IuvoUnity.BaseClasses.Items.Weapons.MeleeWeapons.Axes.BEVELED , IuvoUnity.BaseClasses.Items.Weapons.MeleeWeapons.Axes.CURVED }
enum  IuvoUnity.BaseClasses.Items.Weapons.MeleeWeapons.Axes.AxeHead { IuvoUnity.BaseClasses.Items.Weapons.MeleeWeapons.Axes.WEDGE , IuvoUnity.BaseClasses.Items.Weapons.MeleeWeapons.Axes.HAMMER , IuvoUnity.BaseClasses.Items.Weapons.MeleeWeapons.Axes.PICK }
enum  IuvoUnity.BaseClasses.Items.Weapons.MeleeWeapons.Axes.AxeCounterWeight { IuvoUnity.BaseClasses.Items.Weapons.MeleeWeapons.Axes.ROUND , IuvoUnity.BaseClasses.Items.Weapons.MeleeWeapons.Axes.FLAT , IuvoUnity.BaseClasses.Items.Weapons.MeleeWeapons.Axes.SPIKED }
enum  IuvoUnity.BaseClasses.Items.Weapons.MeleeWeapons.Axes.AxeConnector { IuvoUnity.BaseClasses.Items.Weapons.MeleeWeapons.Axes.RIVET , IuvoUnity.BaseClasses.Items.Weapons.MeleeWeapons.Axes.WELD , IuvoUnity.BaseClasses.Items.Weapons.MeleeWeapons.Axes.PIN }
enum  IuvoUnity.BaseClasses.Items.Weapons.MeleeWeapons.Axes.AxeSpacer { IuvoUnity.BaseClasses.Items.Weapons.MeleeWeapons.Axes.THIN , IuvoUnity.BaseClasses.Items.Weapons.MeleeWeapons.Axes.THICK , IuvoUnity.BaseClasses.Items.Weapons.MeleeWeapons.Axes.DECORATIVE }
enum  IuvoUnity.BaseClasses.Items.Weapons.MeleeWeapons.Axes.AxeSheathe { IuvoUnity.BaseClasses.Items.Weapons.MeleeWeapons.Axes.LEATHER , IuvoUnity.BaseClasses.Items.Weapons.MeleeWeapons.Axes.METAL , IuvoUnity.BaseClasses.Items.Weapons.MeleeWeapons.Axes.WOOD }