Vesper 0.5.1
Vesper is short form for the Latin word for "Bat", as Vesper is designed to be small, lightweight, and easily handle things like particles and flocking behaviors in accordance with the nature of bats. \n It is meant to be a particle simulation, VFX editor, and CAN be used secondarily as a small game engine.
GitHub | Vesper Updates | Creator
Loading...
Searching...
No Matches
Vesper::Texture2D Member List

This is the complete list of members for Vesper::Texture2D, including all inherited members.

Bind(uint32_t slot=0) const =0Vesper::Texturepure virtual
Create(uint32_t width, uint32_t height)Vesper::Texture2Dstatic
Create(const std::string &path)Vesper::Texture2Dstatic
GetHeight() const =0Vesper::Texturepure virtual
GetName() const =0Vesper::Texturepure virtual
GetRendererID() const =0Vesper::Texturepure virtual
GetWidth() const =0Vesper::Texturepure virtual
operator==(const Texture2D &other) const =0Vesper::Texturepure virtual
SetData(void *data, uint32_t size)=0Vesper::Texturepure virtual
~Texture()=defaultVesper::Texturevirtual