Vesper 0.5.1
Vesper is short form for the Latin word for "Bat", as Vesper is designed to be small, lightweight, and easily handle things like particles and flocking behaviors in accordance with the nature of bats. \n It is meant to be a particle simulation, VFX editor, and CAN be used secondarily as a small game engine.
GitHub | Vesper Updates | Creator
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Vesper::SubTexture2D Member List

This is the complete list of members for Vesper::SubTexture2D, including all inherited members.

CreateFromCoords(const Ref< Texture2D > &texture, const glm::vec2 &coords, const glm::vec2 &cellSize, const glm::vec2 &spriteSize={1, 1})Vesper::SubTexture2Dstatic
GetTexCoords()Vesper::SubTexture2Dinline
GetTexture()Vesper::SubTexture2Dinline
m_TexCoordsVesper::SubTexture2Dprivate
m_TextureVesper::SubTexture2Dprivate
SubTexture2D(const Ref< Texture2D > &texture, const glm::vec2 &min, const glm::vec2 &max)Vesper::SubTexture2D