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Vesper 0.5.1
Vesper is short form for the Latin word for "Bat", as Vesper is designed to be small, lightweight, and easily handle things like particles and flocking behaviors in accordance with the nature of bats. \n It is meant to be a particle simulation, VFX editor, and CAN be used secondarily as a small game engine. GitHub | Vesper Updates | Creator |
This is the complete list of members for Vesper::Shader, including all inherited members.
| Bind() const =0 | Vesper::Shader | pure virtual |
| Create(const std::string &name, const std::string &vertexSrc, const std::string &fragmentSrc) | Vesper::Shader | static |
| Create(const std::string &filepath) | Vesper::Shader | static |
| GetName() const =0 | Vesper::Shader | pure virtual |
| SetFloat(const std::string &name, float value)=0 | Vesper::Shader | pure virtual |
| SetFloat3(const std::string &name, const glm::vec3 &value)=0 | Vesper::Shader | pure virtual |
| SetFloat4(const std::string &name, const glm::vec4 &value)=0 | Vesper::Shader | pure virtual |
| SetInt(const std::string &name, int value)=0 | Vesper::Shader | pure virtual |
| SetIntArray(const std::string &name, int *values, uint32_t count)=0 | Vesper::Shader | pure virtual |
| SetMat4(const std::string &name, const glm::mat4 &value)=0 | Vesper::Shader | pure virtual |
| Unbind() const =0 | Vesper::Shader | pure virtual |
| ~Shader()=default | Vesper::Shader | virtual |