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Vesper 0.5.1
Vesper is short form for the Latin word for "Bat", as Vesper is designed to be small, lightweight, and easily handle things like particles and flocking behaviors in accordance with the nature of bats. \n It is meant to be a particle simulation, VFX editor, and CAN be used secondarily as a small game engine. GitHub | Vesper Updates | Creator |
This is the complete list of members for Vesper::SceneHierarchyPanel, including all inherited members.
| DisplayAddComponentEntry(const std::string &entryName) | Vesper::SceneHierarchyPanel | private |
| DrawComponents(Entity entity) | Vesper::SceneHierarchyPanel | private |
| DrawEntityNode(Entity entity) | Vesper::SceneHierarchyPanel | private |
| GetSelectedEntity() const | Vesper::SceneHierarchyPanel | inline |
| m_Context | Vesper::SceneHierarchyPanel | private |
| m_Framebuffer | Vesper::SceneHierarchyPanel | private |
| m_SelectionContext | Vesper::SceneHierarchyPanel | private |
| OnImGuiRender() | Vesper::SceneHierarchyPanel | |
| SceneHierarchyPanel()=default | Vesper::SceneHierarchyPanel | |
| SceneHierarchyPanel(const Ref< Scene > &context) | Vesper::SceneHierarchyPanel | |
| SetContext(const Ref< Scene > &context) | Vesper::SceneHierarchyPanel | |
| SetSelectedEntity(Entity entity) | Vesper::SceneHierarchyPanel |